Kundarak Iron Gate Guard - Monsters

Kundarak Iron Gate Guard
Medium natural humanoid , dwarf
Level 6 Soldier XP 250

Initiative +5        Senses Perception +10; low-light vision
HP 76; Bloodied 38
AC 22; Fortitude 21, Reflex 16, Will 18
Saving Throws +5 against poison effects
Speed 5

(⚔) Waraxe (standard, at-will) ✦ Weapon

+13 vs AC; 1d12+5 damage, and the target is marked until the end of the guard's next turn.

Shield Bash (minor 1/round, encounter)

+12 vs Fortitude; 1d6+5 damage, and the Iron Gate guard pushes the target 1 square. If the target is marked by the guard, the guard can shift into the space the target vacates.

Guard Ward

When within 4 squares of a creature or object it is guarding, or within a guarded area, an Iron Gate guard gains a +2 bonus to all defenses and a +1 bonus to attack rolls.

Stand Your Ground

When an effect forces a guard to move—through a pull, a push, or a slide—the guard moves 1 square less than the effect specifies. When an attack would knock a guard prone, the guard can make a saving throw to avoid falling prone.

Alignment Unaligned        Languages Common, Dwarven
Skills Dungeoneering +7, Endurance +10
Str 15 (+5)      Dex 11 (+3)      Wis 14 (+5)
Con 20 (+8)      Int 10 (+3)      Cha 11 (+3)

Equipment: large shield, plate armor , waraxe .


Published in Eberron Campaign Setting, page(s) 219.