Kundarak Iron Gate Guard
Medium natural humanoid , dwarf
Level 6 Soldier XP 250
Initiative +5 Senses Perception +10; low-light vision
HP 76; Bloodied 38
AC 22; Fortitude 21, Reflex 16, Will 18
Saving Throws +5 against poison effects
Speed 5
(⚔) Waraxe (standard, at-will) ✦ Weapon
+13 vs AC; 1d12+5 damage, and the target is marked until the end of the guard's next turn.
⚔ Shield Bash (minor 1/round, encounter)
+12 vs Fortitude; 1d6+5 damage, and the Iron Gate guard pushes the target 1 square. If the target is marked by the guard, the guard can shift into the space the target vacates.
Guard Ward
When within 4 squares of a creature or object it is guarding, or within a guarded area, an Iron Gate guard gains a +2 bonus to all defenses and a +1 bonus to attack rolls.
Stand Your Ground
When an effect forces a guard to move—through a pull, a push, or a slide—the guard moves 1 square less than the effect specifies. When an attack would knock a guard prone, the guard can make a saving throw to avoid falling prone.
Alignment Unaligned Languages Common, Dwarven
Skills Dungeoneering +7, Endurance +10
Str 15 (+5) Dex 11 (+3) Wis 14 (+5)
Con 20 (+8) Int 10 (+3) Cha 11 (+3)
Equipment: large shield, plate armor , waraxe .
Published in Eberron Campaign Setting, page(s) 219.