Storm Front Cultist - Monsters

Storm Front Cultist
Medium natural humanoid
Level 8 Skirmisher XP 350

Initiative +11        Senses Perception +4; low-light vision
HP 88; Bloodied 44
AC 22; Fortitude 20, Reflex 22, Will 20
Speed 6

(⚔) Rapier (standard, at-will) ✦ Weapon

+13 vs AC; 1d8+7 damage.

Storm Strike (standard, at-will) ✦ Implement, Lightning

Ranged 5; +11 vs Fortitude; 1d8+7 lightning damage, and the cultist slides the target 1 square.

Thundering AdvantageThunder

The Storm Front cultist deals 2d6 extra thunder damage against any creature granting combat advantage to it, and slides the target 1 square.

Rapid Shift

A Storm Front cultist can shift 2 squares as a move action.

Alignment Chaotic evil        Languages Common
Skills Athletics +12, Diplomacy +9, Insight +6, Stealth +14
Str 17 (+7)      Dex 21 (+9)      Wis 10 (+4)
Con 16 (+7)      Int 11 (+4)      Cha 17 (+7)

Equipment: leather armor , rapier , wand implement .



Update (11/23/2009)
In the cultist's rapier power, replace “+20” with “+13.” In its storm strike power, replace “+16” with “+11.”

Published in Eberron Campaign Setting, page(s) 221.