Storm Front Cultist
Medium natural humanoid
Level 8 Skirmisher XP 350
Initiative +11 Senses Perception +4; low-light vision
HP 88; Bloodied 44
AC 22; Fortitude 20, Reflex 22, Will 20
Speed 6
(⚔) Rapier (standard, at-will) ✦ Weapon
+13 vs AC; 1d8+7 damage.
➶ Storm Strike (standard, at-will) ✦ Implement, Lightning
Ranged 5; +11 vs Fortitude; 1d8+7 lightning damage, and the cultist slides the target 1 square.
Thundering Advantage✦ Thunder
The Storm Front cultist deals 2d6 extra thunder damage against any creature granting combat advantage to it, and slides the target 1 square.
Rapid Shift
A Storm Front cultist can shift 2 squares as a move action.
Alignment Chaotic evil Languages Common
Skills Athletics +12, Diplomacy +9, Insight +6, Stealth +14
Str 17 (+7) Dex 21 (+9) Wis 10 (+4)
Con 16 (+7) Int 11 (+4) Cha 17 (+7)
Equipment: leather armor , rapier , wand implement .
Update (11/23/2009)
In the cultist's rapier power, replace “+20” with “+13.” In its storm strike power, replace “+16” with “+11.”
Published in Eberron Campaign Setting, page(s) 221.