Tarkanan Assassin
Medium natural humanoid human , human
Level 9 Elite Skirmisher XP 400
Initiative +11 Senses Perception +10
HP 152; Bloodied 76
AC 26; Fortitude 22, Reflex 25, Will 25
Saving Throws +2
Speed 6
Action Points 1
(⚔) Dagger (standard, at-will) ✦ Weapon
+14 vs AC; 1d4+5 damage.
⚔ Tear through Space (standard, recharges when first bloodied) ✦ Teleportation, Weapon
+14 vs AC; 2d4+7 damage.
ᗕ Khyber's Veil (minor 1/round, at-will) ✦ Illusion
Close burst 3; targets one creature; the Tarkanan assassin is invisible to that target until the end of the assassin's next turn.
Combat Advantage
A Tarkanan assassin deals 2d6 extra damage against any creature granting combat advantage to it.
Fearsome Blade
A Tarkanan assassin can score a critical hit on a roll of 18–20 when making a dagger attack.
Alignment Unaligned Languages Common
Skills Bluff +13, Stealth +17, Streetwise +13, Thievery +14
Str 14 (+6) Dex 20 (+9) Wis 12 (+5)
Con 16 (+7) Int 13 (+5) Cha 18 (+8)
Equipment: dagger .
Published in Eberron Campaign Setting, page(s) 237.