Thelonius and Lucretia Finch
Medium natural humanoid , human
Level 10 Controller XP 500
Initiative +11 Senses Perception +9; low-light vision
Repellant Presence aura 3; enemies treat each space within the aura as difficult terrain.
HP 104; Bloodied 52
AC 24; Fortitude 21, Reflex 23, Will 22
Speed 6
(⚔) Dagger (standard, at-will) ✦ Weapon
+15 vs AC; 1d4+7 damage.
(➶) Sluice of Corruption (standard, at-will) ✦ Necrotic
Ranged 8; targets two creatures; +14 vs Fortitude; 2d6+5 necrotic damage, and the target grants combat advantage to the Finch (save ends).
✻ Hands of the Void (standard, encounter) ✦ Necrotic, Zone
Area burst 2 within 10; +14 vs Reflex; 3d8+5 necrotic damage, and the target is immobilized (save ends). Effect: The burst creates a zone of difficult terrain that lasts until the end of the Finch's next turn. Each creature that starts its turn immobilized within the zone takes 5 necrotic damage. Sustain Minor: The Finch repeats the attack against any creatures in the zone that are not immobilized, and the zone persists until the end of the Finch's next turn.
ᗕ Tide of Shadow (minor, at-will)
Close blast 3; +14 vs Fortitude; the Finch pushes the target 3 squares.
Alignment Chaotic evil Languages Common, Deep Speech
Skills Bluff +11, Intimidate +11, Religion +15
Str 10 (+5) Dex 11 (+5) Wis 18 (+9)
Con 16 (+8) Int 21 (+10) Cha 12 (+6)
Equipment: fine clothing, dagger .
Published in Eberron Campaign Setting, page(s) 254.