Thelonius and Lucretia Finch - Monsters

Thelonius and Lucretia Finch
Medium natural humanoid , human
Level 10 Controller XP 500

Initiative +11        Senses Perception +9; low-light vision
Repellant Presence aura 3; enemies treat each space within the aura as difficult terrain.
HP 104; Bloodied 52
AC 24; Fortitude 21, Reflex 23, Will 22
Speed 6

(⚔) Dagger (standard, at-will) ✦ Weapon

+15 vs AC; 1d4+7 damage.

(➶) Sluice of Corruption (standard, at-will) ✦ Necrotic

Ranged 8; targets two creatures; +14 vs Fortitude; 2d6+5 necrotic damage, and the target grants combat advantage to the Finch (save ends).

Hands of the Void (standard, encounter) ✦ Necrotic, Zone

Area burst 2 within 10; +14 vs Reflex; 3d8+5 necrotic damage, and the target is immobilized (save ends). Effect: The burst creates a zone of difficult terrain that lasts until the end of the Finch's next turn. Each creature that starts its turn immobilized within the zone takes 5 necrotic damage. Sustain Minor: The Finch repeats the attack against any creatures in the zone that are not immobilized, and the zone persists until the end of the Finch's next turn.

Tide of Shadow (minor, at-will)

Close blast 3; +14 vs Fortitude; the Finch pushes the target 3 squares.

Alignment Chaotic evil        Languages Common, Deep Speech
Skills Bluff +11, Intimidate +11, Religion +15
Str 10 (+5)      Dex 11 (+5)      Wis 18 (+9)
Con 16 (+8)      Int 21 (+10)      Cha 12 (+6)

Equipment: fine clothing, dagger .


Published in Eberron Campaign Setting, page(s) 254.