Eliza Finch
Medium natural humanoid , human
Level 8 Artillery XP 350
Initiative +9 Senses Perception +12; low-light vision
HP 69; Bloodied 34
AC 20; Fortitude 19, Reflex 21, Will 20
Speed 6
(⚔) Short Sword (standard, at-will) ✦ Weapon
+15 vs AC; 1d6+6 damage.
(➶) Crossbow (standard, at-will) ✦ Weapon
Ranged 15/30; +15 vs AC; 2d6+5 damage.
➶ Poison Shard (standard; requires a crossbow, recharge ⚃⚄⚅) ✦ Poison, Weapon
Ranged 15/30; +15 vs AC; 2d6+5 damage, and the target takes ongoing 5 poison damage.
➶ Hole in the World (standard, encounter) ✦ Cold, Teleportation, Weapon
Ranged 15/30; +13 vs Reflex; 3d10+5 cold damage, and the target falls briefly through a gap between the planes, disappearing (removed from play) until the end of Eliza's next turn, then reappearing in the same square (or the closest unoccupied square). Aftereffect: After reappearing, the target is dazed until the start of its next turn.
➶ Back Off! (immediate interrupt, when an enemy shifts or moves adjacent to eliza, recharge ⚄⚅)
Eliza shifts 2 squares and makes a crossbow attack against the triggering enemy.
Alignment Chaotic evil Languages Common, Deep Speech
Skills Bluff +10
Str 11 (+4) Dex 20 (+9) Wis 17 (+7)
Con 15 (+6) Int 13 (+5) Cha 13 (+5)
Equipment: crossbow , crossbow bolts (20) , leather armor , short sword .
Published in Eberron Campaign Setting, page(s) 255.