Mallora, Emerald Claw Necromancer
Medium natural humanoid human , human
Level 3 Artillery (Leader) XP 150
Initiative +2 Senses Perception +3
Death's Cowl aura 3; living creatures within the aura grant combat advantage to undead creatures within the aura.
HP 38; Bloodied 19
AC 15; Fortitude 14, Reflex 15, Will 16
Speed 6
(⚔) Bone Quarterstaff (standard, at-will) ✦ Necrotic, Weapon
+10 vs AC; 1d6+2 damage plus 1d6 necrotic damage, and Mallora gains 5 temporary hit points.
➶ Ray of Enfeeblement (standard, at-will) ✦ Necrotic
Ranged 10; +8 vs Fortitude; 1d10+4 necrotic damage, and the target is weakened until the end of Mallora's next turn.
✻ Death Burst (standard, recharge ⚄⚅) ✦ Necrotic
Area burst 2 within 10; affects enemies; +6 vs Fortitude; 2d8 necrotic damage. Effect: Each undead ally in the burst gains 5 temporary hit points and can shift 1 square as a free action.
Fanatic (immediate reaction, when reduced to 0 hit points)
Mallora makes a basic attack against an enemy that is adjacent to her.
Alignment Evil Languages Common
Str 10 (+1) Dex 13 (+2) Wis 15 (+3)
Con 14 (+3) Int 17 (+4) Cha 12 (+2)
Equipment: robes, bone quarterstaff
Published in Eberron Campaign Setting, page(s) 268.