Mallora, Emerald Claw Necromancer - Monsters

Mallora, Emerald Claw Necromancer
Medium natural humanoid human , human
Level 3 Artillery (Leader) XP 150

Initiative +2        Senses Perception +3
Death's Cowl aura 3; living creatures within the aura grant combat advantage to undead creatures within the aura.
HP 38; Bloodied 19
AC 15; Fortitude 14, Reflex 15, Will 16
Speed 6

(⚔) Bone Quarterstaff (standard, at-will) ✦ Necrotic, Weapon

+10 vs AC; 1d6+2 damage plus 1d6 necrotic damage, and Mallora gains 5 temporary hit points.

Ray of Enfeeblement (standard, at-will) ✦ Necrotic

Ranged 10; +8 vs Fortitude; 1d10+4 necrotic damage, and the target is weakened until the end of Mallora's next turn.

Death Burst (standard, recharge ⚄⚅) ✦ Necrotic

Area burst 2 within 10; affects enemies; +6 vs Fortitude; 2d8 necrotic damage. Effect: Each undead ally in the burst gains 5 temporary hit points and can shift 1 square as a free action.

Fanatic (immediate reaction, when reduced to 0 hit points)

Mallora makes a basic attack against an enemy that is adjacent to her.

Alignment Evil        Languages Common
Str 10 (+1)      Dex 13 (+2)      Wis 15 (+3)
Con 14 (+3)      Int 17 (+4)      Cha 12 (+2)

Equipment: robes, bone quarterstaff


Published in Eberron Campaign Setting, page(s) 268.