Goblin Archer
Small natural humanoid , goblin
Level 1 Skirmisher XP 100
Initiative +5 Senses Perception +1; low-light vision
HP 29; Bloodied 14
AC 17; Fortitude 13, Reflex 15, Will 12
Speed 6, fly 8 (soarsled)
(⚔) Short Sword (standard, at-will) ✦ Weapon
+6 vs AC; 1d6+2 damage.
(➶) Shortbow (standard, at-will) ✦ Weapon
Ranged 15/30; +6 vs AC; 1d8+2 damage.
➶ Mobile Ranged Attack (standard, at-will)
The goblin archer can move up to half its speed; at any point during that movement, it makes one ranged attack without provoking an opportunity attack
Great Position
If, on its turn, the goblin archer ends its move at least 4 squares away from its starting position, it deals 1d6 extra damage on its ranged attacks until the start of its next turn.
Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)
The goblin shifts 1 square. (A goblin archer can't shift while flying on its soarsled.)
Alignment Evil Languages Common, Goblin
Skills Stealth +10, Thievery +10
Str 14 (+2) Dex 17 (+3) Wis 12 (+1)
Con 13 (+1) Int 8 (-1) Cha 8 (-1)
Equipment: arrow x40, leather armor , short sword , shortbow .
Published in Eberron Campaign Setting, page(s) 280.