Marilith - Monsters

Marilith
Large elemental humanoid (demon)
Level 24 Elite Skirmisher XP 12100

HP 436; Bloodied 218Initiative +23
AC 38, Fortitude 35, Reflex 37, Will 35Perception+21
Speed 8Darkvision
Saving Throws +2; Action Points 1

Standard Actions

(⚔) Scimitar (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +29 vs. AC

Hit: 3d10 + 12 damage.

Shroud of Steel (weapon) ✦ At-Will

Effect: The marilith uses scimitar twice and gains a +6 bonus to AC until the end of its turn.

Weapon Dance (weapon) ✦ Recharge when first bloodied

Effect: The marilith uses scimitar six times. Each time it hits, the marilith can shift 1 square.

Triggered Actions

Hacking Blades (weapon) ✦ At-Will

Trigger: An adjacent enemy misses the marilith with a melee attack.

Effect (Free Action): The marilith uses scimitar against the triggering enemy.

Variable Resistance3/Encounter

Trigger: The marilith takes acid, cold, fire, lightning, or thunder damage.

Effect (Free Action): The marilith gains resist 20 to the triggering damage type until the end of the encounter or until it uses variable resistance again.

Skills Bluff +24, Insight +21, Intimidate +24, Stealth +26
Str 25 (+19)                Dex 28 (+21)                Wis 19 (+16)
Con 18 (+16)                Int 14 (+14)                Cha 24 (+19)

Alignment chaotic evil        Languages Abyssal
Equipment: scimitar x6.

Published in Monster Manual, page(s) 57, The Plane Above, page(s) 111, Dungeon Delve, page(s) 130, Dungeon Magazine Annual, page(s) 36, Dungeon Magazine 162, page(s) 41, E2 Kingdom of the Ghouls, page(s) 27, Monster Vault, page(s) 48, Dungeon Magazine 212.