Marilith
Large elemental humanoid (demon)
Level 24 Elite Skirmisher XP 12100
| HP 436; Bloodied 218 | Initiative +23 |
| AC 38, Fortitude 35, Reflex 37, Will 35 | Perception+21 |
| Speed 8 | Darkvision |
| Saving Throws +2; Action Points 1 | |
Standard Actions
(⚔) Scimitar (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +29 vs. AC
Hit: 3d10 + 12 damage.
⚔ Shroud of Steel (weapon) ✦ At-Will
Effect: The marilith uses scimitar twice and gains a +6 bonus to AC until the end of its turn.
⚔ Weapon Dance (weapon) ✦ Recharge when first bloodied
Effect: The marilith uses scimitar six times. Each time it hits, the marilith can shift 1 square.
Triggered Actions
⚔ Hacking Blades (weapon) ✦ At-Will
Trigger: An adjacent enemy misses the marilith with a melee attack.
Effect (Free Action): The marilith uses scimitar against the triggering enemy.
Variable Resistance ✦ 3/Encounter
Trigger: The marilith takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The marilith gains resist 20 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Skills Bluff +24, Insight +21, Intimidate +24, Stealth +26
Str 25 (+19) Dex 28 (+21) Wis 19 (+16)
Con 18 (+16) Int 14 (+14) Cha 24 (+19)
Alignment chaotic evil Languages Abyssal
Equipment: scimitar x6.
Published in Monster Manual, page(s) 57, The Plane Above, page(s) 111, Dungeon Delve, page(s) 130, Dungeon Magazine Annual, page(s) 36, Dungeon Magazine 162, page(s) 41, E2 Kingdom of the Ghouls, page(s) 27, Monster Vault, page(s) 48, Dungeon Magazine 212.