Marut Prosecutor Noble - Monsters

Marut Prosecutor Noble
Medium immortal humanoid
Level 24 Controller (Leader) XP 6050

Initiative +15        Senses Perception +23; truesight 10
HP 171; Bloodied 85
Regeneration 10
AC 38; Fortitude 35, Reflex 36, Will 36
Immune sleep; Resist 10 thunder
Speed 8, fly 4 (hover), teleport 4

(⚔) Slam (standard, at-will) ✦ Thunder

+29 vs AC; 1d10+4 damage plus 1d10 thunder damage, and the target is slowed (save ends).

Dictum (minor, at-will)

Ranged 10; +27 vs Fortitude; the target is immobilized (save ends).

Biting Testimony (standard, at-will) ✦ Psychic

Close burst 10; targets one enemy; +27 vs Will; 3d6+9 psychic damage, and the target takes a -2 penalty to attack rolls, skill checks, and ability checks (save ends).

Sigil of Indictment (minor; usable only when no creature is affected by this power, at-will) ✦ Psychic

Close burst 10; targets one enemy; +27 vs Will; until the end of the marut prosecutor's next turn, the target grants combat advantage to the prosecutor, and the prosecutor and its allies deal 5 extra psychic damage against the creature. Sustain Minor: The effect persists.

Justice Restrained

A slowed, immobilized, or restrained creature takes a -2 penalty to attack rolls against a marut prosecutor noble.

Alignment Unaligned        Languages Supernal
Skills Insight +23, Intimidate +24
Str 18 (+16)      Dex 16 (+15)      Wis 23 (+18)
Con 21 (+17)      Int 23 (+18)      Cha 24 (+19)


Published in E2 Kingdom of the Ghouls, page(s) 7.