Sorrowsworn Dread Wraith - Monsters

Sorrowsworn Dread Wraith
Large shadow humanoid (undead)
Level 27 Lurker XP 11000

Initiative +26        Senses Perception +19; Darkvision
Shroud of Night aura 5; within the aura, bright light is reduced to dim light, and dim light becomes darkness.
HP 150; Bloodied 75
Regeneration 20 (if the sorrowsworn dread wraith takes radiant damage, regeneration is negated until the end of the wraith's next turn)
AC 41; Fortitude 36, Reflex 39, Will 39
Immune disease, fear, poison; Resist 30 necrotic, insubstantial; Vulnerable 15 radiant
Speed fly 10 (hover); phasing

(⚔) Dread Blade (standard, at-will) ✦ Necrotic

Reach 2; +30 vs Reflex; 2d10+10 necrotic damage, and the target is weakened (save ends).

Death Shriek ( when first bloodied and again when reduced to 0 hit points, ) ✦ Psychic

Close blast 3; targets enemies; +29 vs Will; 4d6+10 psychic damage, and the target is dazed (save ends). Miss: Half damage, and the target is not dazed.

Combat AdvantageNecrotic

The sorrowsworn dread wraith deals an extra 3d6 necrotic damage against any target it has combat advantage against.

Shadow Glide (move; encounter)

The sorrowsworn dread wraith shifts 6 squares.

Spawn Wraith

Any humanoid killed by the sorrowsworn dread wraith rises as a free-willed dread wraith at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.

Alignment Chaotic evil        Languages Common
Skills Stealth +27
Str 18 (+17)      Dex 28 (+22)      Wis 12 (+14)
Con 22 (+19)      Int 14 (+15)      Cha 28 (+22)


Published in E2 Kingdom of the Ghouls, page(s) 50.