Sir Deron, Demilich
Tiny natural animate (undead)
Level 26 Solo Controller XP 45000
Initiative +20 Senses Perception +21; Darkvision
Intruding Terror (Fear) aura 5; any living creature within the aura takes a -2 penalty to all defenses.
Mind Scream (Psychic) aura 5; any living creature that starts its turn within the aura takes 10 psychic damage.
HP 964; Bloodied 482
Regeneration 20 (if a demilich takes radiant damage, regeneration doesn't function until the end of its next turn).
AC 40; Fortitude 38, Reflex 41, Will 39
Immune disease, poison; Resist 10 necrotic, 10 cold, 10 lightning, 10 psychic
Saving Throws +5
Speed fly 8 (hover)
Action Points 2
(➶) Shadow Ray (standard, at-will) ✦ Necrotic
Ranged 20; +30 vs Reflex; 3d8+8 necrotic damage.
➶ Trap the Soul (standard, at-will) ✦ Necrotic
Ranged 20; +30 vs Fortitude; the target is stunned (save ends). First Failed Saving Throw: The target is stunned and loses 1d4 healing surges (save ends). Second Failed Saving Throw: The target dies and its soul is trapped in one of the demilich's soul gems. Sir Deron can have up to six souls trapped in its soul gems at any time. In the Theater of the Fleshless, a target made soulless by this attack is reduced to an empty skin—the perfect costume. The trapped souls can be freed with a Raise Dead ritual.
➶ Void Lightning (standard, at-will) ✦ Necrotic, Lightning
Ranged 20; +30 vs Reflex; 3d8+8 necrotic and lightning damage, and the target is dazed (save ends). Miss: Half damage, and the target is not dazed. Secondary Attack: Two attacks, each against a different target within 5 squares of the primary target; make these attacks whether the primary attack succeeds or fails; +28 vs. Reflex each; 2d8 + 7 necrotic and lightning damage each.
✻ Prismatic Burst (standard; requires a trapped soul, at-will) ✦ Cold, Fire, Lightning, Thunder
Area burst 3 within 10; +28 vs Reflex; 3d8+8 cold, fire, lightning, and thunder damage, and the target is stunned until the end of the demilich's next turn.
Soul Step (minor; requires a trapped soul; recharge ⚄⚅) ✦ Teleportation
Sir Deron teleports up to 20 squares. Line of sight is not required.
Soul Gems
The six soul gems contain spirits of the demilich's victims. At the start of the encounter, the soul gems contain three souls. Crushing a gem releases the soul to the Shadowfell.
Undead Reaction Time
The demilich acts two times in a round, on initiative counts 30 and 10. It cannot delay or ready actions. On each turn, it gains a standard action. It can use one immediate action between each turn.
Indestructible
When the demilich is reduced to 0 hit points, it crumbles into dust (leaving its soul gems behind), but it is not destroyed. The demilich reappears in 1d10 days within 1 square of its phylactery, unless the phylactery is found and destroyed.
Alignment Evil Languages Abyssal, Common
Skills Arcana +28, History +28, Insight +26
Str 19 (+17) Dex 25 (+20) Wis 27 (+21)
Con 25 (+20) Int 30 (+23) Cha 21 (+18)
Published in E2 Kingdom of the Ghouls, page(s) 57.