Mezzodemon
Medium elemental humanoid (demon)
Level 11 Soldier XP 600
| HP 113; Bloodied 56 | Initiative +9 |
| AC 27, Fortitude 24, Reflex 22, Will 23 | Perception+13 |
| Speed 6 | Darkvision |
| Resist 10 poison | |
Standard Actions
(⚔) Trident (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +16 vs. AC
Hit: 2d8 + 10 damage.
⚔ Skewering Tines (weapon) ✦ At-Will
Requirement: The mezzodemon must be using a trident.
Attack: Melee 2 (one creature); +16 vs. AC
Hit: 2d8 + 10 damage, and the target is restrained and takes ongoing 5 damage (save ends both). Until the effect ends, the mezzodemon cannot use trident or skewering tines.
ᗕ Poison Breath (poison) ✦ Recharge ⚄ ⚅
Attack: Close blast 3 (enemies in the blast); +14 vs. Fortitude
Hit: 4d6 + 5 poison damage, and ongoing 5 poison damage (save ends).
Miss: Half damage.
Triggered Actions
Variable Resistance ✦ 2/Encounter
Trigger: The mezzodemon takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The mezzodemon gains resist 10 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Skills Intimidate +11
Str 20 (+10) Dex 15 (+7) Wis 16 (+8)
Con 17 (+8) Int 10 (+5) Cha 13 (+6)
Alignment Chaotic evil Languages Abyssal
Equipment: trident .
Update (11/16/2011)
Updated in The Book of Vile Darkness.
Published in Dungeon Master's Guide 2, page(s) 214, Monster Manual, page(s) 58, Dungeon Delve, page(s) 74, Dungeon Magazine 163, page(s) 26, 78, Dungeon Magazine 168, page(s) 18, H3 Pyramid of Shadows, page(s) 30, The Book of Vile Darkness, page(s) 2-87, Dungeon Magazine 196, Dungeon Magazine 218.