Rust Monster Lodestone - Monsters

Rust Monster Lodestone
Medium natural beast
Level 8 Controller XP 350

Initiative +7        Senses Perception +8; low-light vision
Repulsion aura 2; enemies treat all squares within the aura as difficult terrain.
HP 86; Bloodied 43
AC 22; Fortitude 18, Reflex 21, Will 22
Speed 6

(⚔) Bite (standard, at-will)

+13 vs AC; 1d10+6 damage, and target slides 1 square, or 2 squares if the target is wearing heavy armor.

Dissolve Metal (standard, encounter) ✦ Reliable

Targets a creature wearing or wielding a rusting magic item of 10th level or lower or any nonmagic rusting item; +12 vs. Reflex; the rusting item is destroyed.

Repulsing Strike (standard, recharge ⚃⚄⚅)

+12 vs Fortitude; 1d10+6 damage, and target slides 3 squares, or 6 squares if the target is wearing heavy armor.

Lodestone Assault (standard, recharge when first bloodied)

Range 5; the rust monster lodestone slides an ally up to 5 squares, then that ally makes a melee basic attack with a +2 power bonus to the attack roll.

Lodestone Pulse (standard, at-will)

Range 5; +12 vs Fortitude; 1d6+6 damage, and the target is slowed until the end of the rust monster lodestone's next turn. Aftereffect: If the target is wearing heavy armor, it is slowed (save ends).

Magnetic Burst (standard, encounter)

Area burst 2 within 10; +12 vs Fortitude; 2d8+5 damage, plus an additional 4 damage if the target is wearing heavy armor, and the target is knocked prone.

Alignment Unaligned        Languages -
Str 8 (+3)      Dex 16 (+7)      Wis 18 (+8)
Con 14 (+6)      Int 2 (0)      Cha 12 (+5)


Published in Dragon Magazine 376, page(s) 30.