Rust Monster Terror - Monsters

Rust Monster Terror
Medium natural beast
Level 9 Soldier XP 400

Initiative +6        Senses Perception +5; low-light vision
HP 94; Bloodied 47
AC 25; Fortitude 21, Reflex 19, Will 19
Speed 6

(⚔) Bite (standard, at-will)

+16 vs AC; 1d10+5 damage, and the target is marked until the end of the rust monster terror's next turn.

Dissolve Metal (standard, encounter) ✦ Reliable

Targets a creature wearing or wielding a rusting magic item of 10th level or lower or any nonmagic rusting item; +12 vs. Reflex; the rusting item is destroyed.

Terror Burst (minor, recharge ⚅

Burst 1; +12 vs Will; targets hit by the attack take a –2 penalty to attack rolls and are immobilized (save ends).

Fear Reverberation

If targeted with a fear power, the attack automatically misses, and both the rust monster terror and the attacker take ongoing 5 psychic damage (save ends).

Residuum Recovery

A rust monster terror consumes any item it destroys. The residuum from any magic items the creature has destroyed can be retrieved from its stomach. The residuum is worth the market value of the item (not one-fifth the value).

Alignment Unaligned        Languages -
Str 16 (+7)      Dex 10 (+4)      Wis 12 (+5)
Con 14 (+6)      Int 2 (0)      Cha 12 (+5)


Published in Dragon Magazine 376, page(s) 30.