Night Hag
Medium fey humanoid (shapechanger)
Level 14 Lurker XP 1000
| HP 109; Bloodied 54 | Initiative +15 |
| AC 27, Fortitude 28, Reflex 26, Will 26 | Perception+10 |
| Speed 8 | Darkvision |
Traits
☼ Shroud of Night ✦ Aura 10
Within the aura, bright light is dim light, and dim light is darkness.
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 1 (one creature); +19 vs. AC
Hit: 1d6 + 6 damage. If the hag has combat advantage against the target, the target is also stunned (save ends).
⚔ Dream Haunting (psychic) ✦ At-Will
Attack: Melee 1 (one stunned or unconscious creature); +18 vs. Will
Hit: 3d6 + 4 psychic damage, and the hag disappears into the target's mind. While in this state, the hag is removed from play and does nothing on subsequent turns but deal 3d6 + 4 psychic damage to the target (no attack roll required). When the target is no longer stunned or unconscious, or when the target dies, the hag reappears adjacent to the target and is insubstantial until the start of its next turn.
ᗕ Wave of Sleep (charm, psychic) ✦ Recharge ⚄ ⚅
Attack: Close blast 5 (creatures in the blast); +17 vs. Will
Hit: 1d8 + 3 psychic damage, and the target is dazed (save ends).
First Failed Saving Throw: The target is unconscious instead of dazed (save ends).
Minor Actions
Change Shape (polymorph) ✦ At-Will
Effect: The hag alters its physical form to appear as a crone of any Medium humanoid race until it uses change shape again or until it drops to 0 hit points. To assume a specific individual's form, the hag must have seen that individual. Other creatures can make a DC 33 Insight check to discern that the form is a disguise.
Skills Arcana +14, Bluff +16, Intimidate +16, Stealth +16
Str 22 (+13) Dex 18 (+11) Wis 17 (+10)
Con 19 (+11) Int 14 (+9) Cha 18 (+11)
Alignment evil Languages Common, Elven
Revision (1/9/2009)
In the night hag's statistics block, replace “no save” in the wave of sleep power with “save ends”.
Published in Monster Manual, page(s) 151, Dungeon Delve, page(s) 97, Dungeon Magazine Annual, page(s) 85, Dungeon Magazine 166, page(s) 26, Monster Vault, page(s) 167, Dungeon Magazine 185, Dungeon Magazine 196.