Infiltrator Warforged Prototype - Monsters

Infiltrator Warforged Prototype
Medium natural humanoid (living construct)
Level 7 Skirmisher XP 300

Initiative +9        Senses Perception +3
HP 80; Bloodied 40
AC 19 (21 against opportunity attacks); Fortitude 19, Reflex 20, Will 17
Saving Throws +2 against ongoing damage
Speed 6

(⚔) Slam (standard, at-will)

+12 vs AC; 1d8 + 4 damage, and the infiltrator warforged prototype shifts 1 square.

Infiltrator Feint (minor, recharges after the infiltrator warforged prototype hits with impersonator's strike)

+10 vs Reflex; the infiltrator prototype gains combat advantage against the target.

Impersonatror's Strike (standard, recharge ⚃⚄⚅) ✦ Fear

+11 vs AC; 2d8 + 4 damage, and the target takes a -2 penalty to attack rolls until the end of the infiltrator warforged prototype's next turnn.

Arcane Empowerment

While the arcane generator functions, whenever a infiltrator warforged prototype hits with a melee attack, it gains 3 temporary hit points.

Combat Advantage

An infiltrator warforged prototype deals 1d8 extra damage on melee attacks against any target granting combat advantage to it.

Alignment Unaligned        Languages Common
Str 14 (+5)      Dex 18 (+7)      Wis 10 (+3)
Con 16 (+6)      Int 4 (0)      Cha 12 (+4)


Published in Dungeon Magazine 167, page(s) 15, Dungeon Magazine Annual, page(s) 139.