Haestus - Monsters

Haestus
Medium shadow humanoid (undead)
Level 8 Elite Controller XP 700

Initiative +5        Senses Perception +9; Darkvision
HP 123; Bloodied 61 ; see also bloodied wrath
AC 20; Fortitude 19, Reflex 20, Will 21
Immune disease, nonmagical fire, poison; Resist 5 fire, insubstantial; Vulnerable 5 radiant
Saving Throws +2
Speed fly 6 (hover); phasing
Action Points 1

(⚔) Pain Hammer (standard, at-will) ✦ Fire, Necrotic

+12 vs Fortitude; 1d6 + 5 fire and necrotic damage, and the target is pushed 2 squares and knocked prone.

(➶) Soulburn (standard, at-will) ✦ Fire, Necrotic

Ranged 10; +12 vs Reflex; 1d6 + 5 fire and necrotic damage, and the target slides 2 squares and takes a -2 penalty to all defenses until the end of Haestus's next turn.

Double Attack (standard, at-will)

Haestus makes two basic attacks

Forge Strike (standard, recharge ⚃⚄⚅) ✦ Fire

Ranged 10; +12 vs Fortitude; 2d10 + 5 fire damage, ongoing 10 fire damage (save ends), and Haestus knocks the target prone. Each time a target takes ongoing damage from this attack, Haestus gains 5 temporary hit points.

Forge's Wrath (standard, recharge ⚄⚅) ✦ Illusion, Psychic, Teleportation

Close burst 2; +12 vs Will; 2d6 + 5 psychic damage, and if the target leaves its space, it takes 2d6 + 5 psychic damage (save ends). While the target remains in its space, all other creatures have concealment against the target. Miss: Half damage. Effect: Haestus can teleport to any square in the area of effect.

Bloodied Wrath ( when first bloodied; encounter) ✦ Illusion, Psychic, Teleportation

Forge's wrath recharges, and Haestus uses it immediately.

Alignment Evil        Languages Common, Draconic
Skills Arcana +13, Intimidate +14, Stealth +10
Str 10 (+4)      Dex 12 (+5)      Wis 10 (+4)
Con 16 (+7)      Int 18 (+8)      Cha 20 (+9)


Published in Dungeon Magazine 167, page(s) 25, Dungeon Magazine Annual, page(s) 149.