Nightmare
Large shadow magical beast (mount)
Level 13 Skirmisher XP 800
| HP 138; Bloodied 69 | Initiative +12 |
| AC 27, Fortitude 26, Reflex 25, Will 24 | Perception+12 |
| Speed 10 | Darkvision |
| Resist 20 fire | |
Traits
Shroud of Smoke
The nightmare gains a +2 bonus to AC against opportunity attacks.
Hell's Ride (mount)
The nightmare's rider gains resist 20 fire.
Standard Actions
(⚔) Hooves (fire) ✦ At-Will
Attack: Melee 1 (one creature); +18 vs. AC
Hit: 2d8 + 7 damage, and ongoing 5 fire damage (save ends).
Hooves of Hell (fire, zone) ✦ Recharge ⚄ ⚅
Effect: The nightmare moves up to its speed. Each square it leaves becomes a zone of fire 10 feet tall that lasts until the end of the nightmare's next turn. Any creature that hits the nightmare with a melee attack during this move, or that enters the zone, takes 10 fire damage.
Move Actions
Teleport (teleportation) ✦ At-Will
Effect: The nightmare teleports up to its speed and teleports its rider with it.
Str 23 (+12) Dex 19 (+10) Wis 12 (+7)
Con 26 (+14) Int 5 (+3) Cha 15 (+8)
Alignment Evil Languages -
Update (2/15/2012)
Updated in Dungeon 198.
Published in Monster Manual, page(s) 196, Adventurer's Vault, page(s) 11, The Shadowfell, page(s) E23, Dungeon Magazine 196, Dungeon Magazine 198.