Valsath - Monsters

Valsath
Medium natural humanoid , hobgoblin
Level 8 Elite Skirmisher XP 700

Initiative +9        Senses Perception +8; low-light vision
HP 178; Bloodied 89 ; see also bloodblade dance
AC 23; Fortitude 21, Reflex 19, Will 20
Saving Throws +2
Speed 6 see also Dhakaani footwork
Action Points 1

(⚔) Scimitar (standard, at-will) ✦ Weapon

+12 vs AC; 1d8 + 7 damage (crit 1d8 + 15), the target is marked until the end of Valsath's next turn.

Scimitar Rend (standard; requires combat advantage against the target; requires a scimitar, recharge ⚃⚄⚅) ✦ Weapon

+12 vs AC; 1d8 + 7 damage (crit 2d8 + 22), and ongoing 10 damage and the target takes –2 to AC (save ends both).

Bladebearer Riposte (immediate reaction, when hit or missed by a melee attack, at-will) ✦ Weapon

Valsath shifts 1 square and makes a melee basic attack against the triggering target. See also bloodblade dance

Bladebearer Finesse (free; usable only while charging; at-will)

Valsath doesn't provoke opportunity attacks when leaving the initial square of her charge.

Bloodblade Dance (while bloodied)

The use of Bladebearer riposte becomes a free action 2/round.

Dhakaani Footwork (free, when valsath hits with a melee attack)

Valsath shifts 1 square.

Hobgoblin Resilience (immediate reaction, when valsath becomes subject to an effect; encounter)

Valsath rolls a saving throw against the effect.

Alignment Evil        Languages Common, Goblin
Skills Athletics +14, History +12, Intimidate +10
Str 20 (+9)      Dex 17 (+7)      Wis 18 (+8)
Con 17 (+7)      Int 12 (+5)      Cha 12 (+5)

Equipment: key to secret trapdoor in area 6, key to area 10, key to area 14, light shield , plate armor , scimitar .


Published in Dungeon Magazine 167, page(s) 29, Dungeon Magazine Annual, page(s) 152.