Jelia's Iron Cobra
Medium natural animate (construct, homunculus)
Level 6 Skirmisher XP 250
Initiative +7 Senses Perception +9; Darkvision
HP 75; Bloodied 37
AC 20; Fortitude 20, Reflex 18, Will 17
Immune disease, poison
Speed 7 see also slithering shift
(⚔) Bite (standard, at-will) ✦ Poison
+11 vs AC; 1d8 + 3 damage, and ongoing 5 poison damage (save ends).
➶ Poison the Mind (standard, recharge ⚃⚄⚅)
Ranged 10; affects only creatures taking ongoing poison damage; +8 vs Will; (the target is dazed and slowed (save ends both); see also guard creature). affects only creatures taking ongoing poison damage
Guard Creature
Jelia's iron cobra can use its poison the mind power against any creature that has attacked Jelia since the end of the iron cobra's last turn, even if the power hasn't recharged and even if the target isn't taking ongoing poison damage.
Slithering Shift (move; at-will)
The iron cobra shifts 3 squares as a move action.
Alignment Unaligned Languages -
Skills Stealth +10
Str 17 (+6) Dex 15 (+5) Wis 13 (+4)
Con 19 (+7) Int 5 (0) Cha 12 (+4)
Published in Dungeon Magazine 167, page(s) 31, Dungeon Magazine Annual, page(s) 154.