Minotaur Cabalist - Monsters

Minotaur Cabalist
Medium natural humanoid
Level 13 Controller (Leader) XP 800

Initiative +7        Senses Perception +16
Baphomet's Boon aura 10; allies who start their turns in the aura gain a +2 bonus to attack rolls when charging.
HP 129; Bloodied 64
AC 27; Fortitude 29, Reflex 24, Will 26
Speed 6

(⚔) Great Cursed Mace (standard, at-will) ✦ Necrotic, Weapon

+15 vs AC; 1d10+6 damage plus 1d6 necrotic damage.

Goring Charge (standard, at-will)

The minotaur cabalist makes a charge attack; +16 vs AC; 2d6+6 damage, and the target is knocked prone.

Call Out the Beast (standard, at-will)

Ranged 10; one bloodied ally in range makes a melee attack against one enemy within its reach.

Horns of Force (standard, at-will) ✦ Force

Ranged 5; +18 vs AC; 1d8+3 force damage, and the target is pushed 2 squares.

Ferocity ( when reduced to 0 hit points)

The minotaur cabalist makes a melee basic attack.

Alignment Chaotic evil        Languages Abyssal, Common
Skills Dungeoneering +14, Intimidate +14, Nature +16, Religion +12
Str 22 (+12)      Dex 12 (+7)      Wis 17 (+9)
Con 17 (+9)      Int 13 (+7)      Cha 16 (+9)

Equipment: robes, mace .


Published in Monster Manual, page(s) 190.