Ogre Skirmisher
Large natural humanoid
Level 8 Skirmisher XP 350
Initiative +8 Senses Perception +4
HP 91; Bloodied 45
AC 22; Fortitude 22, Reflex 20, Will 18
Speed 8
(⚔) Club (standard, at-will) ✦ Weapon
Reach 2; +13 vs AC; 1d8+4 damage.
➶ Javelin (standard, at-will) ✦ Weapon
Ranged 10/20; +13 vs AC; 1d8+4 damage.
⚔ ➶ Hurling Charge (standard, encounter) ✦ Weapon
The ogre skirmisher makes a javelin attack followed by a charge attack.
Skirmish +1d8
If, on its turn, the ogre skirmisher ends its move at least 4 squares away from its starting point, it deals an extra 1d8 damage on it attacks until the start of its next turn.
Alignment Chaotic evil Languages Common, Giant
Str 18 (+8) Dex 14 (+6) Wis 11 (+4)
Con 19 (+8) Int 4 (+1) Cha 6 (+2)
Equipment: club , hide armor , javelin x6.
Published in Monster Manual, page(s) 199, Dungeon Delve, page(s) 50.