Ogre Skirmisher - Monsters

Ogre Skirmisher
Large natural humanoid
Level 8 Skirmisher XP 350

Initiative +8        Senses Perception +4
HP 91; Bloodied 45
AC 22; Fortitude 22, Reflex 20, Will 18
Speed 8

(⚔) Club (standard, at-will) ✦ Weapon

Reach 2; +13 vs AC; 1d8+4 damage.

Javelin (standard, at-will) ✦ Weapon

Ranged 10/20; +13 vs AC; 1d8+4 damage.

⚔ ➶ Hurling Charge (standard, encounter) ✦ Weapon

The ogre skirmisher makes a javelin attack followed by a charge attack.

Skirmish +1d8

If, on its turn, the ogre skirmisher ends its move at least 4 squares away from its starting point, it deals an extra 1d8 damage on it attacks until the start of its next turn.

Alignment Chaotic evil        Languages Common, Giant
Str 18 (+8)      Dex 14 (+6)      Wis 11 (+4)
Con 19 (+8)      Int 4 (+1)      Cha 6 (+2)

Equipment: club , hide armor , javelin x6.


Published in Monster Manual, page(s) 199, Dungeon Delve, page(s) 50.