Turakbar Orc Marauder - Monsters

Turakbar Orc Marauder
Medium natural humanoid
Level 3 Skirmisher XP 150

Initiative +5        Senses Perception +2; low-light vision
HP 48; Bloodied 24
AC 17; Fortitude 16, Reflex 15, Will 12
Speed 6 (8 while charging)

(⚔) Greataxe (standard, at-will) ✦ Weapon

+8 vs AC; 1d12 + 3 damage (crit 1d12 + 15).

Handaxe (standard, at-will)

Ranged 5/10; +7 vs AC; 1d6 + 3 damage.

Marauder's Onsluaght (standard; requires a greataxe, at-will) ✦ Weapon

+8 vs AC; 1d12 + 3 damage (crit 1d12 + 15), and the target is pushed 1 square (2 squares on a charge). Special: When charging, the Turakbar orc marauder can use this power in place of a melee basic attack.

Warrior's Surge (standard; usable only while bloodied, encounter) ✦ Healing, Weapon

+8 vs AC; 1d12 + 3 damage (crit 1d12 + 15), and the Turakbar orc marauder regains 12 hit points.

Alignment Evil        Languages Common, Goblin
Skills Endurance +9, Intimidate +5, Stealth +8
Str 17 (+4)      Dex 15 (+3)      Wis 13 (+2)
Con 16 (+4)      Int 9 (0)      Cha 8 (0)

Equipment: greataxe , handaxe x2, leather armor .


Published in Seekers of the Ashen Crown, page(s) 23.