Vlaakith CLVIII/Gith
Medium natural humanoid githyanki , githyanki
Level 25 Solo Soldier XP 35000
Initiative +21 Senses Perception +23
Forceful Presence aura 2; a bloodied enemy that starts its turn within the aura is pushed 5 squares.
HP 912; Bloodied 456
AC 39; Fortitude 37, Reflex 41, Will 42
Immune fear; Resist 30 psychic
Saving Throws +5 (+7 against charm effects)
Speed 6 see also Mind over Matter
Action Points 2
(⚔) Unarmed Strike (standard, at-will)
+30 vs AC; 2d10 + 9 damage, and the target is dazed until the end of Vlaakith's next turn, see Gith's judgment.
⚔ Ancient Wrath (standard, at-will)
Vlaakith makes an unarmed strike attack against up to three targets, and can use Time to Die as a free action before each attack. While bloodied, she can attack up to four targets.
⚔ Shattering Strike (free, when vlaakith hits a creature with a melee attack, recharges when first bloodied)
The target takes a –2 penalty to defenses until the end of the encounter.
⚔ Stunning Impact (free, when vlaakith hits a creature with a melee attack, recharge ⚄⚅)
The target is stunned until the end of its next turn.
➶ Time to Die (minor, at-will)
Ranged 5; +27 vs Fortitude; ( +32 vs immobilized targets)The target is pulled 5 squares. This action does not provoke opportunity attacks.
ᗕ Telekinetic Bind (minor, recharges when no creatures are immobilized by this power)
Close burst 5; targets enemies; +28 vs Fortitude; the target is immobilized (save ends).
Gith's Judgement
Vlaakith deals 3d6 extra damage to immobilized targets.
Mind over Matter (move; at-will)
Vlaakith flies 6 squares.
Alignment Unaligned Languages Common, Deep Speech, Supernal
Skills Acrobatics +26, Athletics +21, Diplomacy +24, Dungeoneering +23, History +25, Insight +23, Intimidate +24
Str 18 (+16) Dex 28 (+21) Wis 22 (+18)
Con 20 (+17) Int 23 (+18) Cha 25 (+19)
Equipment: simple clothing
Published in Dungeon Magazine 168, page(s) 46.