Vlaakith CLVIII/Gith - Monsters

Vlaakith CLVIII/Gith
Medium natural humanoid githyanki , githyanki
Level 25 Solo Soldier XP 35000

Initiative +21        Senses Perception +23
Forceful Presence aura 2; a bloodied enemy that starts its turn within the aura is pushed 5 squares.
HP 912; Bloodied 456
AC 39; Fortitude 37, Reflex 41, Will 42
Immune fear; Resist 30 psychic
Saving Throws +5 (+7 against charm effects)
Speed 6 see also Mind over Matter
Action Points 2

(⚔) Unarmed Strike (standard, at-will)

+30 vs AC; 2d10 + 9 damage, and the target is dazed until the end of Vlaakith's next turn, see Gith's judgment.

Ancient Wrath (standard, at-will)

Vlaakith makes an unarmed strike attack against up to three targets, and can use Time to Die as a free action before each attack. While bloodied, she can attack up to four targets.

Shattering Strike (free, when vlaakith hits a creature with a melee attack, recharges when first bloodied)

The target takes a –2 penalty to defenses until the end of the encounter.

Stunning Impact (free, when vlaakith hits a creature with a melee attack, recharge ⚄⚅)

The target is stunned until the end of its next turn.

Time to Die (minor, at-will)

Ranged 5; +27 vs Fortitude; ( +32 vs immobilized targets)The target is pulled 5 squares. This action does not provoke opportunity attacks.

Telekinetic Bind (minor, recharges when no creatures are immobilized by this power)

Close burst 5; targets enemies; +28 vs Fortitude; the target is immobilized (save ends).

Gith's Judgement

Vlaakith deals 3d6 extra damage to immobilized targets.

Mind over Matter (move; at-will)

Vlaakith flies 6 squares.

Alignment Unaligned        Languages Common, Deep Speech, Supernal
Skills Acrobatics +26, Athletics +21, Diplomacy +24, Dungeoneering +23, History +25, Insight +23, Intimidate +24
Str 18 (+16)      Dex 28 (+21)      Wis 22 (+18)
Con 20 (+17)      Int 23 (+18)      Cha 25 (+19)

Equipment: simple clothing


Published in Dungeon Magazine 168, page(s) 46.