Gurn Sirensong - Monsters

Gurn Sirensong
Small fey humanoid , gnome
Level 9 Elite Artillery XP 800

Initiative +7        Senses Perception +6; low-light vision
HP 150; Bloodied 75
AC 22; Fortitude 20, Reflex 23, Will 21
Saving Throws +2
Speed 5
Action Points 1

(⚔) Dagger (standard, at-will) ✦ Weapon

+16 vs AC; 1d4 damage.

(➶) Magic Missile (standard, at-will) ✦ Force

Ranged 20; +16 vs AC; 2d4+5 damage.

Missile Barrage (standard, at-will)

Ranged 20; Gurn makes two magic missile attacks against 2 different targets.

Startling Glamor (minor, at-will) ✦ Fear, Illusion

Ranged 10; +16 vs Will; the target slides 1 square.

Fiery Rain (standard, recharge ⚅

Area Burst 3 within 20; +14 vs Reflex; (targets enemies only)3d8+ 5 damage. Miss: Half damage.

Fade Away (immediate reaction, when gurn takes damage, encounter) ✦ Illusion

Gurn turns invisible until he attacks or until the end of his next turn.

Reactive Stealth (standard; at-will)

If Gurn has cover or concealment when he makes an initiative check, he can make a Stealth check to become hidden.

Alignment Evil        Languages Common, Elven
Skills Arcana +16, Stealth +14
Str 10 (+4)      Dex 16 (+7)      Wis 14 (+6)
Con 15 (+6)      Int 20 (+9)      Cha 17 (+7)

Equipment: robes, dagger , wand implement .


Published in Exemplars of Evil.