Gurn Sirensong
Small fey humanoid , gnome
Level 9 Elite Artillery XP 800
Initiative +7 Senses Perception +6; low-light vision
HP 150; Bloodied 75
AC 22; Fortitude 20, Reflex 23, Will 21
Saving Throws +2
Speed 5
Action Points 1
(⚔) Dagger (standard, at-will) ✦ Weapon
+16 vs AC; 1d4 damage.
(➶) Magic Missile (standard, at-will) ✦ Force
Ranged 20; +16 vs AC; 2d4+5 damage.
➶ Missile Barrage (standard, at-will)
Ranged 20; Gurn makes two magic missile attacks against 2 different targets.
➶ Startling Glamor (minor, at-will) ✦ Fear, Illusion
Ranged 10; +16 vs Will; the target slides 1 square.
✻ Fiery Rain (standard, recharge ⚅
Area Burst 3 within 20; +14 vs Reflex; (targets enemies only)3d8+ 5 damage. Miss: Half damage.
Fade Away (immediate reaction, when gurn takes damage, encounter) ✦ Illusion
Gurn turns invisible until he attacks or until the end of his next turn.
Reactive Stealth (standard; at-will)
If Gurn has cover or concealment when he makes an initiative check, he can make a Stealth check to become hidden.
Alignment Evil Languages Common, Elven
Skills Arcana +16, Stealth +14
Str 10 (+4) Dex 16 (+7) Wis 14 (+6)
Con 15 (+6) Int 20 (+9) Cha 17 (+7)
Equipment: robes, dagger , wand implement .
Published in Exemplars of Evil.