Storm Titan Archer - Monsters

Storm Titan Archer
Huge elemental humanoid (aquatic, giant)
Level 28 Elite Artillery XP 26000

Initiative +24        Senses Perception +19
Storm Fury (Lightning, Thunder) aura 4; any creature that enters the aura or starts its turn there takes 10 lightning and thunder damage. Creatures other than storm giants and storm titans treat the aura's area as difficult terrain and cannot fly.
HP 394; Bloodied 197
AC 40; Fortitude 40, Reflex 42, Will 38
Resist 30 lightning, 30 thunder
Saving Throws +2
Speed 8, fly 10 (hover), swim 8
Action Points 1

(⚔) Crackling Greatsword (standard, at-will) ✦ Lightning, Thunder, Weapon

Reach 3; +33 vs AC; 2d6 + 6 damage plus 1d8 lightning and thunder damage.

(➶) Arcing Arrow (standard, at-will) ✦ Lightning

Ranged 20/40; +35 vs AC; 3d6 + 10 lightning damage. Effect: The storm titan archer makes a secondary attack against a different creature within 10 squares of the primary target, originating the attack from the primary target: ranged 10; +33 vs. Reflex; 2d8 + 10 lightning damage.

Reactive Bolt (immediate reaction, when hit by a melee or ranged, recharge ⚄⚅)

The storm titan archer shifts half its speed, then makes an arcing arrow attack.

Swift Zephyr (standard, encounter)

The storm titan archer becomes invisible until the end of its next turn. The titan then shifts its speed, making two arcing arrow attacks at any point during the movement.

Alignment Evil        Languages Giant, Primordial
Skills Diplomacy +25, Intimidate +25
Str 27 (+22)      Dex 30 (+24)      Wis 20 (+19)
Con 23 (+20)      Int 14 (+16)      Cha 22 (+20)

Equipment: arrow x20, greatsword , leather armor , longbow .


Published in Dragon Magazine 377, page(s) 53.