Orcus
Gargantuan elemental humanoid (demon)
Level 33 Solo Brute (Leader) XP 155000
Initiative +22 Senses Perception +28; Darkvision, low-light vision
Aura of Death (Necrotic) aura 20; enemies that enter or start their turns in the aura take 10 necrotic damage (20 necrotic damage while Orcus is bloodied).
The Dead Rise aura 6; enemies (including flying ones) treat the area within the aura as difficult terrain, and any dead creature within the aura at the start of Orcus's turn (except those killed by the Wand of Orcus) rises as an abyssal ghoul myrmidon to fight at Orcus's command.
HP 1525; Bloodied 762
AC 48; Fortitude 51, Reflex 46, Will 49
Immune disease, poison, necrotic; Resist 20 variable (3/encounter)
Saving Throws +5
Speed 6, fly 10 (clumsy), teleport 6
Action Points 2
(⚔) Wand of Orcus (standard, at-will) ✦ Necrotic, Weapon
Reach 4; +37 vs AC; 2d12+12 damage plus 1d12 necrotic damage, and the target is weakened (save ends).
⚔ Touch of Death (standard, recharge ⚅
Reach 4; +33 vs Fortitude; the target is reduced to 0 hit points (resistance or immunity to necrotic damage does not apply). Miss: The target takes necrotic damage equal to its bloodied value.
⚔ Tail Lash (immediate interrupt, when an enemy moves or shifts into a square adjacent to orcus, at-will)
+36 vs AC; 2d8+12 damage, and the target is stunned until the end of Orcus's next turn and is knocked prone.
ᗕ Necrotic Burst (standard, recharge ⚅
Close burst 10; +38 vs Fortitude; 2d12+12 necrotic damage, and all undead in the burst regain 20 hit points.
Master of Undeath
At the start of Orcus's turn, any creature killed by the Wand of Orcus that is still dead rises as a dread wraith under Orcus's command.
Alignment Chaotic evil Languages Abyssal
Skills Arcana +28, History +28, Intimidate +31, Religion +28
Str 35 (+28) Dex 22 (+22) Wis 25 (+23)
Con 33 (+27) Int 25 (+23) Cha 30 (+26)
Equipment: Wand of Orcus
Published in Monster Manual, page(s) 207.