Taikus - Monsters

Taikus
Medium natural humanoid githzerai , githzerai
Level 15 Elite Controller XP 2400

Initiative +13        Senses Perception +18
HP 282; Bloodied 141
AC 31; Fortitude 28, Reflex 30, Will 30 ; see also iron mind
Saving Throws +2
Speed 7
Action Points 1

(⚔) Unarmed Strike (standard, at-will)

+20 vs AC; 2d8 + 6 damage.

Inner Spark (standard, at-will) ✦ Lightning, Teleportation

Ranged 5; +18 vs Reflex; 1d8 + 4 lightning damage, and the target teleports 5 squares to an unoccupied space of Taikus's choosing.

Reorder Chaos (standard, recharge ⚄⚅) ✦ Teleportation

Ranged sight; up to 4 Medium or smaller targets; +19 vs Fortitude; the targets teleport to swap spaces as Taikus chooses.

Trace Chance (standard, recharge ⚄⚅)

Ranged 5; the next melee attack made against the target gains a +5 power bonus to the attack roll, and, if it hits, it is automatically a critical hit.

Psychic Fists (standard, encounter) ✦ Psychic

Close burst 5; targets enemies; +19 vs Will; 1d8 + 4 psychic damage.

Avenging Wind (immediate interrupt, when targeted by a ranged attack; encounter) ✦ Teleportation

The attack targets another creature within 5 squares of Taikus, and Taikus teleports 10 squares into a square adjacent to the attacker.

Iron Mind (immediate interrupt, when taikus would be hit by an attack; encounter)

Taikus gains a +2 bonus to all defenses until end of his next turn.

Alignment Unaligned        Languages Common, Deep Speech
Skills Acrobatics +20, Athletics +18, Insight +18
Str 19 (+11)      Dex 23 (+13)      Wis 23 (+13)
Con 13 (+8)      Int 15 (+9)      Cha 14 (+9)


Published in Dungeon Magazine 168, page(s) 64.