Otyugh - Monsters

Otyugh
Large natural beast
Level 7 Soldier XP 300

HP 82; Bloodied 41Initiative +5
AC 23, Fortitude 22, Reflex 16, Will 19Perception+11
Speed 5, swim 5Darkvision

Traits

Otyugh StenchAura 1

Living enemies take a -2 penalty to attack rolls while in the aura.

Standard Actions

(⚔) TentacleAt-Will

Attack: Melee 3 (one creature); +12 vs. AC

Hit: 2d8 + 6 damage, and the otyugh pulls the target up to 2 squares and grabs it (escape DC 16).

Diseased Bite (disease) ✦ At-Will

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 1d10 + 8 damage, or 1d10 + 12 against a creature grabbed by the otyugh. In addition, at the end of the encounter, the target makes a saving throw. On a failure, the target contracts lesser otyugh filth fever (stage 1).

Skills Stealth +13
Str 22 (+9)                Dex 11 (+3)                Wis 16 (+6)
Con 18 (+7)                Int 1 (-2)                Cha 5 (0)

Alignment unaligned        Languages -

Lesser Otyugh Filth FeverLevel 7 Disease

Those infected by this disease waste away as they alternately suffer chills and hot flashes.

Stage 0: The target recovers from the disease.
Stage 1: While affected by stage 1, the target loses a healing surge.
Stage 2: While affected by stage 2, the target loses a healing surge and takes a -2 penalty to AC, Fortitude, and Reflex.
Stage 3: While affected by stage 3, the target loses all healing surges and cannot regain hit points. The target also takes a -2 penalty to AC, Fortitude, and Reflex.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
10 or lower: The stage of the disease increases by one.
11-15: No Change
16 or higher: The stage of the disease decreases by one.

Published in Monster Manual, page(s) 211, Monster Vault, page(s) 231, Dungeon Magazine 183, The Shadowfell, page(s) E6.