Phane - Monsters

Phane
Large immortal beast magical beast
Level 26 Elite Controller XP 18000

Initiative +23        Senses Perception +25; Darkvision
HP 478; Bloodied 239
AC 41; Fortitude 38, Reflex 41, Will 38
Resist insubstantial
Saving Throws +2
Speed 10, Fly 10
Action Points 1

(⚔) Temporal Touch (standard, at-will)

Reach 2; +29 vs Reflex; 2d8+10 damage, and the target is slowed until the end of the phane's next turn. The phane shifts 4 squares before or after making this attack.

Wizening Ray (standard, at-will)

Ranged 10; +29 vs Fortitude; 2d6+9 damage, and the target is dazed and weakened (save ends both). Aftereffect: The target is weakened (save ends). The target appears elderly until the effects of the wizening ray end.

Wizening Tempest (standard; usable only while bloodied, at-will)

Close burst 1; phanes are immune; +29 vs Fortitude; 2d6+10 damage, and the target is stunned (save ends). Aftereffect: The target is dazed and weakened (save ends both). The target appears elderly until the effects of the wizening tempest end.

Temporal Fugue (minor; at-will)

By moving backward and forward in time, a phane can remove one effect afflicting it.

Alignment Unaligned        Languages Supernal
Str 24 (+20)      Dex 30 (+23)      Wis 25 (+20)
Con 23 (+19)      Int 28 (+22)      Cha 22 (+19)

Description: Phones can manipulate time, which they use to sow chaos among mortals. Occasionally they form pacts with powerful beings that share their destructive propensities.
Consisting of coalescent mist, this creature has the lower body of a hunting cat and the torso, arms, and head of a humanoid. The air ripples around the creature, and though it moves with feline grace, it seems as though it can barely hold itself together.


Published in Monster Manual, page(s) 13, Dungeon Magazine Annual, page(s) 42, Dungeon Magazine 162, page(s) 46.