Terrifying Iron Golem - Monsters

Terrifying Iron Golem
Large natural animate (construct)
Level 30 Elite Soldier XP 38000

Initiative +21        Senses Perception +16; Darkvision
Noxious Fumes (Poison) aura 2; while the iron golem is bloodied, each creature that enters the aura or starts its turn there takes 10 poison damage.
HP 552; Bloodied 276
AC 46; Fortitude 46, Reflex 40, Will 38
Immune disease, poison, sleep
Saving Throws +2
Speed 6 (cannot shift)
Action Points 1

(⚔) Iron Blade (standard, at-will)

Reach 2; +37 vs AC; 3d10 + 7 damage, and the target is marked (save ends).

Cleave (standard, at-will)

The iron golem makes two iron blade attacks, each against a different target.

Dazing Fist (immediate interrupt, when a creature marked by the iron golem and within its reach moves or shifts, at-will)

Reach 2; targets the triggering creature; +35 vs Fortitude; the target is dazed (save ends).

Breath Weapon (standard, recharge ⚄⚅) ✦ Poison

Close blast 3; +35 vs Fortitude; 4d8 + 9 poison damage, and ongoing 10 poison damage (save ends).

Toxic Death ( when first bloodied and again when the iron golem drops to 0 hit points, ) ✦ Poison

Close burst 3; +35 vs Fortitude; 4d8 + 6 poison damage, and ongoing 15 poison damage (save ends).

Alignment Unaligned        Languages -
Str 30 (+25)      Dex 17 (+18)      Wis 13 (+16)
Con 28 (+24)      Int 3 (+11)      Cha 3 (+11)

Equipment: longsword .


Published in Elder Evils, page(s) 9, Dungeon Magazine 175, page(s) 31.