Pit Fiend
Large immortal humanoid (devil)
Level 26 Elite Soldier XP 18000
| HP 486; Bloodied 243 | Initiative +22 |
| AC 42, Fortitude 40, Reflex 36, Will 38 | Perception+23 |
| Speed 12, fly 12 (clumsy), teleport 1 | Darkvision |
| Resist 30 fire, 15 poison | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Aura of Fear (fear) ✦ Aura 5
Any enemy in the aura at the start of the pit fiend's turn is marked by the pit fiend until the end of the pit fiend's next turn.
☼ Aura of Fire (fire) ✦ Aura 5
Any enemy that enters the aura or starts its turn there takes 15 fire damage.
Standard Actions
(⚔) Flame-Touched Mace (fire, weapon) ✦ At-Will
Attack: Melee 2 (one creature); +31 vs. AC
Hit: 2d10 + 11 fire damage, and the target takes ongoing 10 fire damage (save ends).
⚔ Tail Sting (poison) ✦ At-Will
Attack: Melee 2 (one creature); +29 vs. Fortitude
Hit: The target takes ongoing 25 poison damage and is weakened (save ends both).
⚔ Pit Fiend Frenzy ✦ At-Will
Effect: The pit fiend uses flame-touched mace and tail sting.
Move Actions
Tactical Teleport (teleportation) ✦ Recharge ⚃ ⚄ ⚅
Effect: Close burst 10 (one or two allies in the burst). The pit fiend teleports each target to a square in the burst.
Minor Actions
➶ Point of Terror (fear) ✦ At-Will
Attack: Ranged 5 (one creature); +29 vs. Will
Hit: The target takes a -5 penalty to all defenses until the end of the pit fiend's next turn.
Irresistible Command (charm, fire) ✦ At-Will (1/round)
Effect: Ranged 10 (one devil ally that is lower in level than the pit fiend). The pit fiend slides the target up to 5 squares, and the target drops to 0 hit points and is destroyed. Each creature within 2 squares of the target then takes 3d10 + 9 fire damage.
Triggered Actions
⚔ Nightmarish Punishment (fear, fire) ✦ At-Will
Trigger: An enemy marked by and within 2 squares of the pit fiend shifts or makes an attack that doesn't include it as a target.
Attack (opportunity action): Melee 2 (the triggering enemy); +33 vs. AC
Hit: 2d10 + 11 fire damage, and the pit fiend slides the target up to 2 squares to a square adjacent to it.
Miss: Half damage.
Str 32 (+24) Dex 24 (+20) Wis 20 (+18)
Con 27 (+21) Int 22 (+19) Cha 28 (+22)
Alignment evil Languages Supernal
Equipment: mace .
Published in Monster Manual, page(s) 65, Dungeon Delve, page(s) 143, Dungeon Magazine 173, page(s) 51, Monster Vault, page(s) 55.