Pit Fiend - Monsters

Pit Fiend
Large immortal humanoid (devil)
Level 26 Elite Soldier XP 18000

HP 486; Bloodied 243Initiative +22
AC 42, Fortitude 40, Reflex 36, Will 38Perception+23
Speed 12, fly 12 (clumsy), teleport 1Darkvision
Resist 30 fire, 15 poison
Saving Throws +2; Action Points 1

Traits

Aura of Fear (fear) ✦ Aura 5

Any enemy in the aura at the start of the pit fiend's turn is marked by the pit fiend until the end of the pit fiend's next turn.

Aura of Fire (fire) ✦ Aura 5

Any enemy that enters the aura or starts its turn there takes 15 fire damage.

Standard Actions

(⚔) Flame-Touched Mace (fire, weapon) ✦ At-Will

Attack: Melee 2 (one creature); +31 vs. AC

Hit: 2d10 + 11 fire damage, and the target takes ongoing 10 fire damage (save ends).

Tail Sting (poison) ✦ At-Will

Attack: Melee 2 (one creature); +29 vs. Fortitude

Hit: The target takes ongoing 25 poison damage and is weakened (save ends both).

Pit Fiend FrenzyAt-Will

Effect: The pit fiend uses flame-touched mace and tail sting.

Move Actions

Tactical Teleport (teleportation) ✦ Recharge ⚃ ⚄ ⚅

Effect: Close burst 10 (one or two allies in the burst). The pit fiend teleports each target to a square in the burst.

Minor Actions

Point of Terror (fear) ✦ At-Will

Attack: Ranged 5 (one creature); +29 vs. Will

Hit: The target takes a -5 penalty to all defenses until the end of the pit fiend's next turn.

Irresistible Command (charm, fire) ✦ At-Will (1/round)

Effect: Ranged 10 (one devil ally that is lower in level than the pit fiend). The pit fiend slides the target up to 5 squares, and the target drops to 0 hit points and is destroyed. Each creature within 2 squares of the target then takes 3d10 + 9 fire damage.

Triggered Actions

Nightmarish Punishment (fear, fire) ✦ At-Will

Trigger: An enemy marked by and within 2 squares of the pit fiend shifts or makes an attack that doesn't include it as a target.

Attack (opportunity action): Melee 2 (the triggering enemy); +33 vs. AC

Hit: 2d10 + 11 fire damage, and the pit fiend slides the target up to 2 squares to a square adjacent to it.

Miss: Half damage.

Str 32 (+24)                Dex 24 (+20)                Wis 20 (+18)
Con 27 (+21)                Int 22 (+19)                Cha 28 (+22)

Alignment evil        Languages Supernal
Equipment: mace .

Published in Monster Manual, page(s) 65, Dungeon Delve, page(s) 143, Dungeon Magazine 173, page(s) 51, Monster Vault, page(s) 55.