Spine of Vlaakith
Tiny natural animate (undead)
Level 20 Solo Artillery XP 14000
Initiative +13 Senses Perception +18; Darkvision
Intruding Terror (Fear) aura 2; enemies within the aura take a −2 penalty to attack rolls.
HP 600; Bloodied 300
Regeneration 20 (if the spine of Vlaakith takes radiant damage, regeneration doesn't function until the end of its next turn)
AC 32; Fortitude 32, Reflex 28, Will 33
Immune disease, poison, sleep; Resist 10 necrotic, 10 psychic
Saving Throws +5
Speed fly 12 (hover)
Action Points 2
(➶) Shadow Ray (standard, at-will) ✦ Necrotic
Ranged 20; +27 vs AC; 3d6 + 8 necrotic damage.
(➶) Immobilizing Ray (standard, at-will) ✦ Necrotic
Ranged 20; +20 vs Fortitude; 1d6 + 8 necrotic damage, and the target is immobilized (save ends).
➶ Drain Soul (standard, at-will)
Ranged 5; +25 vs Fortitude; the target is dazed and restrained (save ends both). First Failed Saving Throw: The target is instead stunned and restrained (save ends both). Second Failed Saving Throw: The target dies, and its soul is trapped in one of the spine's soul gems until the spine is destroyed; see also consume soul.
➶ Wither (minor, at-will) ✦ Necrotic
Ranged 20; +25 vs Fortitude; the target takes ongoing 10 necrotic damage (save ends).
➶ Twin Rays (standard, at-will) ✦ Necrotic
The spine of Vlaakith makes a shadow ray attack and a immobilizing ray attack.
ᗕ Soul Shriveling Pulse (immediate reaction, when a creature fails a saving throw against drain soul, at-will) ✦ Fear, Necrotic
Close burst 5; +25 vs Fortitude; 3d6 + 5 necrotic damage, and the target takes a −2 penalty to saving throws (save ends).
Consume Soul (minor; recharge ⚅) ✦ Healing
The spine of Vlaakith regains 200 hit points.
Soul Gems
The spine of Vlaakith's six soul gems can each hold the soul of one if its victims. At the beginning of an encounter, the soul gems contain two souls. Crushing a gem after the spine is defeated releases the soul back to the Shadowfell.
Indestructible
When the spine of Vlaakith is reduced to 0 hit points or fewer, its spine (but not the soul gems) crumbles into dust, but it is not destroyed. It reappears 1d10 days later within 1 square of its phylactery (in room 15), unless the phylactery is also found and destroyed.
Alignment Chaotic Evil Languages Common, Supernal
Skills Arcana +17, Insight +18, Intimidate +23, Religion +18
Str 16 (+13) Dex 16 (+13) Wis 17 (+13)
Con 24 (+17) Int 15 (+12) Cha 27 (+18)
Published in Dungeon Magazine 168, page(s) 79.