Sword Wraith Attendant
Medium shadow humanoid (undead)
Level 18 Lurker XP 2000
Initiative +20 Senses Perception +15; Darkvision
HP 95; Bloodied 47
Regeneration 10
AC 31; Fortitude 30, Reflex 31, Will 33
Immune disease, poison; Resist 20 necrotic, insubstantial; Vulnerable 10 radiant (if the sword wraith attendant takes radiant damage, its regeneration does not function until the end of the its next turn)
Speed fly 8 (hover); phasing
(⚔) Shadow Sword (standard, at-will) ✦ Necrotic
+21 vs Reflex; 2d8 + 7 necrotic damage, and the target is weakened (save ends).
⚔ Death Strike ( when reduced to 0 hit points, ) ✦ Necrotic
The sword wraith shifts 4 squares and makes a melee basic attack, dealing 2d8 extra necrotic damage on a hit.
Combat Advantage✦ Necrotic
The sword wraith attendant deals 2d6 extra necrotic damage against any target granting combat advantage to it.
Shadow Glide (move; encounter)
The sword wraith attendant shifts 6 squares.
Spawn Wraith
Any humanoid killed by a sword wraith rises as a freewilled sword wraith at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.
Alignment Chaotic Evil Languages Common
Skills Stealth +21
Str 14 (+11) Dex 24 (+16) Wis 12 (+10)
Con 18 (+13) Int 11 (+9) Cha 24 (+16)
Published in Dungeon Magazine 168, page(s) 80.