Ochre Jelly
Large natural beast (blind, ooze)
Level 3 Elite Brute XP 300
| HP 102; Bloodied 51 | Initiative +0 |
| AC 15, Fortitude 16, Reflex 14, Will 14 | Perception+2 |
| Speed 4, climb 4 | Blindsight 10 |
| Immune blinded, gaze effects; Resist 5 acid | |
| Saving Throws +2; Action Points 1 | |
Traits
Ooze
While squeezing, the ooze moves at full speed rather than half speed, it doesn't take the -5 penalty to attack rolls, and it doesn't grant combat advantage for squeezing.
Standard Actions
(⚔) Slam (acid) ✦ At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 2d6 + 1 damage, and ongoing 5 acid damage (save ends).
Move Actions
Flowing Form
Effect: The ochre jelly shifts up to 4 squares.
Triggered Actions
Split ✦ Encounter
Trigger: The ochre jelly becomes bloodied.
Effect (No Action): The jelly splits into two creatures, each with hit points equal to one-half its current hit points. Effects on the original ochre jelly do not apply to the second one.
Str 13 (+2) Dex 8 (0) Wis 12 (+2)
Con 11 (+1) Int 1 (-4) Cha 1 (-4)
Alignment unaligned Languages -
Update (7/2/2012)
Changed in June 2012 updates.
Published in Monster Manual, page(s) 202, Eberron Campaign Setting, page(s) 275, Dungeon Magazine 156, page(s) 28, H1 Keep on the Shadowfell, page(s) 54, Monster Vault, page(s) 220, Dungeon Magazine 193, Dungeon Magazine 221.