Ochre Jelly - Monsters

Ochre Jelly
Large natural beast (blind, ooze)
Level 3 Elite Brute XP 300

HP 102; Bloodied 51Initiative +0
AC 15, Fortitude 16, Reflex 14, Will 14Perception+2
Speed 4, climb 4Blindsight 10
Immune blinded, gaze effects; Resist 5 acid
Saving Throws +2; Action Points 1

Traits

Ooze

While squeezing, the ooze moves at full speed rather than half speed, it doesn't take the -5 penalty to attack rolls, and it doesn't grant combat advantage for squeezing.

Standard Actions

(⚔) Slam (acid) ✦ At-Will

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 2d6 + 1 damage, and ongoing 5 acid damage (save ends).

Move Actions

Flowing Form

Effect: The ochre jelly shifts up to 4 squares.

Triggered Actions

SplitEncounter

Trigger: The ochre jelly becomes bloodied.

Effect (No Action): The jelly splits into two creatures, each with hit points equal to one-half its current hit points. Effects on the original ochre jelly do not apply to the second one.

Str 13 (+2)                Dex 8 (0)                Wis 12 (+2)
Con 11 (+1)                Int 1 (-4)                Cha 1 (-4)

Alignment unaligned        Languages -
Update (7/2/2012)
Changed in June 2012 updates.

Published in Monster Manual, page(s) 202, Eberron Campaign Setting, page(s) 275, Dungeon Magazine 156, page(s) 28, H1 Keep on the Shadowfell, page(s) 54, Monster Vault, page(s) 220, Dungeon Magazine 193, Dungeon Magazine 221.