Jebrix - Monsters

Jebrix
Large natural humanoid minotaur , minotaur
Level 16 Elite Controller XP 2800

Initiative +9        Senses Perception +16
HP 308; Bloodied 154
AC 32; Fortitude 34, Reflex 27, Will 31
Saving Throws +2
Speed 6
Action Points 1

(⚔) Great Cursed Mace (standard, at-will) ✦ Necrotic, Weapon

Reach 2; +21 vs AC; 1d10+7 damage plus 1d6 necrotic damage.

Goring Charge (standard, at-will) ✦ Necrotic

Jebrix makes a charge attack; +21 vs AC; 2d6+8 damage plus 1d6 necrotic damage, and the target is knocked prone.

Call Out the Beast (standard, at-will)

Ranged 10; one bloodied ally in range makes a melee attack against one enemy within its reach.

Horns of Force (standard, at-will) ✦ Force

Ranged 5; +21 vs AC; 1d8+3 force damage, and the target is pushed 2 squares.

Blast Back (immediate reaction, when jebrix is injured by a ranged attack, at-will) ✦ Force

Ranged 5; +21 vs AC; 1d8+3 force damage, and the target is pushed 2 squares.

Ferocity ( when reduced to 0 hit points)

Jebrix makes a melee basic attack.

Alignment Chaotic Evil        Languages Common
Skills Dungeoneering +16, Intimidate +16, Nature +18, Religion +14
Str 24 (+15)      Dex 12 (+9)      Wis 17 (+11)
Con 18 (+12)      Int 13 (+9)      Cha 16 (+11)

Equipment: robes, mace .


Published in Exemplars of Evil.