Jebrix
Large natural humanoid minotaur , minotaur
Level 16 Elite Controller XP 2800
Initiative +9 Senses Perception +16
HP 308; Bloodied 154
AC 32; Fortitude 34, Reflex 27, Will 31
Saving Throws +2
Speed 6
Action Points 1
(⚔) Great Cursed Mace (standard, at-will) ✦ Necrotic, Weapon
Reach 2; +21 vs AC; 1d10+7 damage plus 1d6 necrotic damage.
⚔ Goring Charge (standard, at-will) ✦ Necrotic
Jebrix makes a charge attack; +21 vs AC; 2d6+8 damage plus 1d6 necrotic damage, and the target is knocked prone.
⚔ Call Out the Beast (standard, at-will)
Ranged 10; one bloodied ally in range makes a melee attack against one enemy within its reach.
➶ Horns of Force (standard, at-will) ✦ Force
Ranged 5; +21 vs AC; 1d8+3 force damage, and the target is pushed 2 squares.
⚔ Blast Back (immediate reaction, when jebrix is injured by a ranged attack, at-will) ✦ Force
Ranged 5; +21 vs AC; 1d8+3 force damage, and the target is pushed 2 squares.
Ferocity ( when reduced to 0 hit points)
Jebrix makes a melee basic attack.
Alignment Chaotic Evil Languages Common
Skills Dungeoneering +16, Intimidate +16, Nature +18, Religion +14
Str 24 (+15) Dex 12 (+9) Wis 17 (+11)
Con 18 (+12) Int 13 (+9) Cha 16 (+11)
Equipment: robes, mace .
Published in Exemplars of Evil.