Psychic Sentinel - Monsters

Psychic Sentinel
Large natural animate (construct)
Level 12 Elite Soldier XP 1400

Initiative +10        Senses Perception +14; Darkvision
Mind Lock Aura aura 2; a creature that starts its turn within
the aura can't move out of the aura that turn unless it hits the
psychic sentinel.
HP 250; Bloodied 125
AC 30; Fortitude 27, Reflex 23, Will 26
Immune disease, poison, sleep; Resist 5 psychic
Saving Throws +2; +5 against fear effects
Speed 7
Action Points 1

(⚔) Slam (standard, at-will)

+19 vs AC; 2d8+5 damage, and the target is marked until the end of the psychic sentinel's next turn.

(➶) Ruby Beam (standard, at-will) ✦ Psychic

Ranged 10; +17 vs Will; 2d6+7 psychic damage, and the target is marked until the end of the psychic sentinel's next turn.

Double Attack (standard, at-will) ✦ Psychic

The psychic sentinel makes a slam attack and a ruby beam attack or two slam attacks.

Psychic Backlash (immediate reaction, when first bloodied, encounter) ✦ Psychic

Close burst 3; targets enemies; +15 vs Will; 3d6+10 psychic damage.

Alignment Unaligned        Languages Common, Deep Speech
Str 18 (+10)      Dex 15 (+8)      Wis 17 (+9)
Con 21 (+11)      Int 12 (+7)      Cha 19 (+10)


Published in Legendary Evils.