Kenku Tribal
Medium natural humanoid
Level 3 Minion Skirmisher XP 38
Initiative +6 Senses Perception +3; low-light vision
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 16, Will 15
Speed 6
(⚔) Spear (standard, at-will) ✦ Weapon
+8 vs AC; 5 damage.
(➶) Javelin (standard, at-will) ✦ Weapon
+8 vs AC; 5 damage.
Flock Effect
A kenku tribal gains a +3 bonus instead of +2 while flanking, and it grants a +3 bonus instead of +2 while aiding another.
Mimicry
A kenku tribal can mimic sounds and voices. A successful Insight check opposed by the tribal's Bluff check allows a listener to determine that the effect is faked.
Alignment Unaligned Languages Common
Skills Stealth +9
Str 12 (+2) Dex 17 (+4) Wis 14 (+3)
Con 14 (+3) Int 9 (0) Cha 11 (+1)
Equipment: javelin x5, leather armor , spear .
Published in Dungeon Magazine 169, page(s) 12, 17.