Saqr - Monsters

Saqr
Medium fey humanoid , eladrin
Level 9 Elite Brute XP 800

Initiative +7        Senses Perception +9; low-light vision
HP 236; Bloodied 118
AC 21; Fortitude 23, Reflex 21, Will 19 (see also bereaved frenzy)
Immune fear
Saving Throws +2; +7 against charm effects
Speed 6 see also fey step
Action Points 1

(⚔) Falchion (standard, at-will) ✦ Weapon

+12 vs AC; 2d4+9 damage (crit 4d4 + 17 damage).

A Lover's Retribution (immediate reaction, triggers when taalah is targeted by an attack, at-will) ✦ Weapon

Saqr charges the enemy that targeted Taalah and makes a falchion attack. On a hit, the target takes an additional 1d10 damage and is marked by Saqr until the end of his next turn

Bereaved Frenzy ( usable when taalah drops to 0 or fewer hit points)

Saqr gains a +2 bonus to his attack rolls and deals an extra 5 damage on a hit. However, he also takes a –2 penalty to all his defenses and gains vulnerable 5 to all attacks.

Fey Step (move; encounter) ✦ Teleportation

Saqr can teleport 5 squares.

Tower of Sand (standard; encounter) ✦ Polymorph

Saqr absorbs the sand underfoot to fuel a magical growth spurt; Saqr becomes Large, occupying 4 squares instead of 1. Creatures and objects in the squares that Saqr comes to occupy are pushed 1 square. Saqr's reach becomes 2 and he gains a +5 bonus to damage rolls. Saqr can revert to his normal form as a free action.

Threatening Reach ( usable when large-sized)

Saqr can make opportunity attacks against all enemies within his reach (2 squares).

Alignment Unaligned        Languages Common, Elven
Skills Athletics +14, Endurance +13, Intimidate +11
Str 20 (+9)      Dex 16 (+7)      Wis 10 (+4)
Con 18 (+8)      Int 10 (+4)      Cha 14 (+6)

Equipment: falchion .


Published in Dungeon Magazine 169, page(s) 47.