Hazar - Monsters

Hazar
Large fey magical beast , sphinx
Level 10 Solo Controller XP 2500

Initiative +7        Senses Perception +14; low-light vision
HP 424; Bloodied 212 ; see also second wind
AC 24; Fortitude 21, Reflex 23, Will 22
Saving Throws +5
Speed 6, fly 8, overland flight 10
Action Points 2

(⚔) Claw (standard, at-will)

Reach 2; +15 vs AC; 2d6+6 damage.

Pounce (standard, at-will)

Hazar can make two claw attacks. If both attacks hit the same target, it is knocked prone. Special: When charging, Hazar can use this power in place of a melee basic attack

Buffeting Wings (immediate interrupt, triggers when two or more enemies flank hazar, at-will)

+15 vs AC; (targets enemies flanking Hazar)1d6+4 damage and the target is pushed 2 squares.

Desert Storm Burst (standard, at-will) ✦ Lightning, Thunder

Area burst 1 within 12; +12 vs Reflex; 1d8+6 lightning and thunder damage, and Hazar can slide each target 1 square.

Flensing Haboob (standard, encounter)

Hazar creates a violent, magical sandstorm. Area burst 2 within 12; +12 vs Fortitude; 2d8+5 damage and the target is knocked prone and blinded (save ends). Creatures within the haboob gain concealment, but it also limits their line of sight to adjacent squares. Miss: Half damage. Sustain: Hazar sustains the haboob and can move it up to six squares by spending a move action; any creature that enters the haboob's space or starts its turn within it is subject to another attack..

Second Wind (standard; encounter) ✦ Healing

Hazar spends a healing surge and regains 106 hit points. She also gains a +2 bonus to all defenses until the start of her next turn.

Summon Songbird Swarm (standard; recharges when the first two songbird swarms are reduced to 0 or fewer hit points)

Hazar summons a pair of songbird swarms. The summoned swarms appear within 3 squares of Hazar and act immediately after her in the initiative order. They remain until they are killed, dismissed by Hazar (as a free action), or the encounter ends. Hazar can end her movement in a square occupied by a songbird swarm; she gains concealment when occupying a square containing a bird swarm.

Alignment Evil        Languages Common, Elven, Draconic, Supernal, Hazar can also communicate with any bird or birdlike creature.
Skills Arcana +15, Diplomacy +14, Nature +15
Str 20 (+10)      Dex 15 (+7)      Wis 18 (+9)
Con 18 (+9)      Int 21 (+10)      Cha 19 (+9)

Equipment: Hazar knows the following rituals: Animal Messenger (birds only), Brew Potion, Disenchant Magic Item, and Enchant Magic Item.


Published in Dungeon Magazine 169, page(s) 53.