Tornak - Monsters

Tornak
Large natural humanoid troll , troll
Level 14 Elite Skirmisher (Leader) XP 2000

Initiative +12        Senses Perception +15
HP 260; Bloodied 130 ; see also troll healing
Regeneration 10
AC 28; Fortitude 28, Reflex 22, Will 24
Vulnerable acid or fire (if Tornak takes acid or fire damage, his regeneration does not function until the end of his next turn)
Speed 7

(⚔) Claw (standard, at-will)

Reach 2; +20 vs AC; 2d6+7 damage.

(➶) Necrotic Bolt (standard, at-will)

Ranged 10; +18 vs Fortitude; 2d8+5 necrotic damage.

Wrath of the Troll King (standard, at-will)

Tornak makes two claw attacks

Shadowed Host ( when tornak rolls initiative or is first bloodied, at-will)

Close burst 10; Tornak calls four shades of fallen heroes from the crown. Each appears in one square within the burst. They enter the initiative order immediately after Tornak and can act normally in the round they appear. If a shade of fallen heroes ends its turn more than 20 squares from Tornak, it is destroyed.

Summon Shade (minor 1/round; requires fewer than four shades of fallen heroes within 20 squares of tornak, at-will)

Close burst 10; Tornak calls a shade of fallen heroes from the crown into one square within the burst. Tornak cannot summon more than four shades at one time, between this power and shadowed host. The shade enters the initiative order immediately after Tornak and can act normally in the round it appears. If the shade of fallen heroes ends its turn more than 20 squares from Tornak, it is destroyed.

Crown of Shades (move; at-will) ✦ Teleportation

Tornak swaps places with a shade of fallen heroes within 10 squares of him.

Troll HealingHealing

If Tornak is reduced to 0 hit points by an attack that does not deal acid or fire damage, he falls prone and remains at 0 hit points until the start of his next turn, when he regains 10 hit points. If an attack deals acid or fire damage to Tornak while he is at 0 hit points, he is destroyed.

Alignment Chaotic Evil        Languages Common, Giant
Str 24 (+14)      Dex 16 (+10)      Wis 16 (+10)
Con 20 (+12)      Int 15 (+9)      Cha 14 (+9)


Published in Dungeon Magazine 169, page(s) 68.