Gwenth, Vampire - Monsters

Gwenth, Vampire
Medium shadow humanoid (undead)
Level 23 Elite Skirmisher XP 10200

Initiative +21        Senses Perception +20; Darkvision
HP 434; Bloodied 217
Regeneration 15
AC 37; Fortitude 35, Reflex 36, Will 34
Immune disease, poison; Resist 15 necrotic; Vulnerable 10 radiant (if Gwenth is exposed to direct sunlight, her regeneration does not function on her next turn)
Saving Throws +2
Speed 8, climb 4 (spider climb)
Action Points 1

(⚔) Bloodletter (standard, at-will) ✦ Weapon

+28 vs AC; 2d6+3 damage, and ongoing 10 damage (save ends).

Slashing Roll (standard, at-will) ✦ Weapon

Gwenth shifts 4 squares and makes two bloodletter attacks at any point in the movement.

Blood Drain (standard; requires combat advantage against the target, recharge when an adjacent creature becomes bloodied) ✦ Healing

+26 vs Fortitude; 2d12+6 damage, and the target is weakened (save ends), and Gwenth heals 108 hit points.

Eviscerate (standard, recharge ⚄⚅) ✦ Weapon

+28 vs AC; (one or two targets)5d6+8 and the target is dazed (save ends).

Betraying Gaze (standard, at-will) ✦ Charm, Gaze

Area burst 3 within 10; +26 vs Will; the target makes an at-will attack against a target of Gwenth's choice and is immobilized (save ends).

Combat Advantage

Gwenth deals 4d6 extra damage against any creature granting combat advantage to her.

Mist Step (move; encounter) ✦ Teleportation

Gwenth teleports 6 squares and becomes insubstantial until the end of her next turn.

Alignment Evil        Languages Common
Skills Bluff +22, Insight +20, Stealth +24
Str 24 (+18)      Dex 27 (+19)      Wis 18 (+15)
Con 25 (+18)      Int 16 (+14)      Cha 22 (+17)

Equipment: leather armor , short sword x2.


Published in Dragon Magazine 378, Dungeon Magazine 170, page(s) 25.