Rilta - Monsters

Rilta
Medium elemental humanoid (air), genasi
Level 9 Elite Skirmisher XP 800

Initiative +10        Senses Perception +10
HP 188; Bloodied 94
AC 23; Fortitude 19, Reflex 23, Will 22
Resist 5 cold
Saving Throws +2
Speed 6 see also cloud hop
Action Points 1

(⚔) Short Sword (standard, at-will) ✦ Cold, Weapon

+14 vs AC; 1d6+5 damage plus 1d6 cold damage, and Rilta shifts 2 squares.

(➶) Thrown Dagger (standard, at-will) ✦ Weapon

Ranged 10; +14 vs AC; 2d4+5 damage, and the target cannot make opportunity attacks until the end of Rilta's next turn.

Swiftwind Stride (standard, at-will)

Rilta makes two basic attacks

Steel Whirlwind (standard, encounter) ✦ Weapon

Close burst 2; targets enemies; +12 vs Reflex; 2d6+5 damage, and Rilta pushes the target 1 square and knocks it prone.

Knockout Blow (standard, encounter) ✦ Weapon

+12 vs Fortitude; 2d6+4 damage and the target is knocked unconscious (save ends). Miss: Half damage, and the target is dazed (save ends).

Evasive Flip (immediate reaction, when a creature flanks rilta, recharge ⚅

Rilta shifts 2 squares, which can move her through occupied squares. At the end of her movement, Rilta deals 4 damage to an adjacent enemy

Cloud Hop (minor; recharge ⚃⚄⚅)

Until the end of her turn, Rilta gains fly 6 and can hover. If Rilta ends her turn without landing, she floats harmlessly to the ground.

Combat Advantage

Rilta deals 2d6 extra damage against any target granting combat advantage to her.

First Strike

Rilta has combat advantage against any enemy that has not yet acted in the encounter.

Alignment Unaligned        Languages Common, Primordial
Skills Acrobatics +12, Stealth +12, Thievery +12
Str 11 (+4)      Dex 19 (+8)      Wis 12 (+5)
Con 14 (+6)      Int 13 (+5)      Cha 18 (+8)

Equipment: dagger x6, leather armor , short sword x2.


Published in Dragon Magazine 378.