Hobgoblin Legionnaire of Avernus
Medium natural humanoid
Level 5 Soldier (Leader) XP 200
Initiative +8 Senses Perception +5; low-light vision
HP 64; Bloodied 32
AC 21; Fortitude 21, Reflex 18, Will 19 ; see also squad defense
Speed 5
(⚔) Spear (standard, at-will) ✦ Weapon
+12 vs AC; 1d8+5 damage. If the hobgoblin commander hits with an opportunity attack, it shifts 1 square; see also lead from the front.
ᗕ Tactical Deployment (minor, recharge ⚄⚅)
Close burst 5; allies in the burst shift 3 squares.
Infernal Wound (standard; recharge ⚄⚅)
The hobgoblin commander makes a melee basic attack. If the attack hits, the target is marked and takes ongoing 5 damage (save ends both).
Lead from the Front
When the hobgoblin commander's melee attack hits an enemy, allies gain a +2 bonus to attack rolls and damage rolls against that enemy until the end of the hobgoblin commander's next turn.
Hobgoblin Resilience (immediate reaction, when the hobgoblin commander becomes subject to an effect; encounter)
The hobgoblin commander rolls a saving throw against the triggering effect.
Squad Defense
The hobgoblin commander gains a +2 bonus to all defenses while adjacent to a legion devil or any creature that has the Legion of Avernus theme.
Alignment Evil Languages Common, Goblin
Skills Athletics +14, Endurance +7, History +10, Intimidate +9
Str 20 (+7) Dex 14 (+4) Wis 16 (+5)
Con 16 (+5) Int 12 (+3) Cha 10 (+2)
Equipment: heavy shield , scale armor , spear .
Published in Dungeon Master's Guide 2, page(s) 113.