Sons of Mercy Wizard
Medium natural humanoid human , human
Level 14 Artillery XP 1000
Initiative +13 Senses Perception +15
HP 108; Bloodied 54
AC 26; Fortitude 25, Reflex 27, Will 26
Speed 6
(⚔) Quarterstaff (standard, at-will) ✦ Cold, Fire, Weapon
+21 vs AC; 1d10+6 cold and fire damage.
(➶) Magic Missile (standard, at-will) ✦ Force
Ranged 20; +19 vs Reflex; 2d4+4 force damage.
➶ Icy Rays (standard, recharge ⚃⚄⚅) ✦ Cold
Ranged 10; two ray attacks on different targets; +19 vs Reflex; 1d10+4 cold damage, and the target is immobilized until the end of the wizard's next turn.
➶ Lightning Serpent (standard, recharge ⚄⚅) ✦ Lightning, Poison
Ranged 10; +19 vs Reflex; 2d12+4 lightning damage, and the target takes ongoing 5 poison damage and is slowed (save ends both).
ᗕ Thunderlance (standard, encounter) ✦ Thunder
Close blast 5; +19 vs Reflex; 4d6+4 thunder damage, and the target is pushed 4 squares.
Alignment Unaligned Languages Common, Elven
Skills Arcana +16, Diplomacy +17
Str 10 (+7) Dex 22 (+13) Wis 17 (+10)
Con 18 (+11) Int 18 (+11) Cha 20 (+12)
Equipment: robes, quarterstaff , wand implement .
Published in Dungeon Master's Guide 2, page(s) 195.