Sons of Mercy Wizard - Monsters

Sons of Mercy Wizard
Medium natural humanoid human , human
Level 14 Artillery XP 1000

Initiative +13        Senses Perception +15
HP 108; Bloodied 54
AC 26; Fortitude 25, Reflex 27, Will 26
Speed 6

(⚔) Quarterstaff (standard, at-will) ✦ Cold, Fire, Weapon

+21 vs AC; 1d10+6 cold and fire damage.

(➶) Magic Missile (standard, at-will) ✦ Force

Ranged 20; +19 vs Reflex; 2d4+4 force damage.

Icy Rays (standard, recharge ⚃⚄⚅) ✦ Cold

Ranged 10; two ray attacks on different targets; +19 vs Reflex; 1d10+4 cold damage, and the target is immobilized until the end of the wizard's next turn.

Lightning Serpent (standard, recharge ⚄⚅) ✦ Lightning, Poison

Ranged 10; +19 vs Reflex; 2d12+4 lightning damage, and the target takes ongoing 5 poison damage and is slowed (save ends both).

Thunderlance (standard, encounter) ✦ Thunder

Close blast 5; +19 vs Reflex; 4d6+4 thunder damage, and the target is pushed 4 squares.

Alignment Unaligned        Languages Common, Elven
Skills Arcana +16, Diplomacy +17
Str 10 (+7)      Dex 22 (+13)      Wis 17 (+10)
Con 18 (+11)      Int 18 (+11)      Cha 20 (+12)

Equipment: robes, quarterstaff , wand implement .


Published in Dungeon Master's Guide 2, page(s) 195.