Rakshasa Warrior - Monsters

Rakshasa Warrior
Medium natural humanoid
Level 15 Soldier XP 1200

HP 142; Bloodied 71Initiative +13
AC 31, Fortitude 29, Reflex 27, Will 26Perception+16
Speed 6Low-light vision

Standard Actions

(⚔) Longsword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +20 vs. AC. The rakshasa makes two attack rolls and uses either result

Hit: 2d8 + 7 damage, and the rakshasa marks the target until the end of the rakshasa's next turn.

(⚔) ClawAt-Will

Attack: Melee 1 (one creature); +20 vs. AC

Hit: 2d6 + 6 damage, and ongoing 10 damage (save ends).

Minor Actions

Deceptive Veil (illusion) ✦ At-Will

Effect: The rakshasa disguises itself to appear as a Medium humanoid until it uses deceptive veil again or until it drops to 0 hit points. Other creatures can make a DC 35 Insight check to discern that the form is an illusion.

Illusory Ambush (illusion) ✦ Encounter

Effect: The rakshasa becomes invisible, and an illusion of it appears in its square. The transition is indiscernible to observers, and the illusion lasts until the start of the rakshasa's next turn or until a creature attacks the illusion. After the illusion appears, the rakshasa shifts up to its speed.

Triggered Actions

Tiger Pounce (teleportation) ✦ At-Will

Trigger: An enemy marked by and within 5 squares of the rakshasa shifts or makes an attack that does not include it as a target.

Effect (Immediate Reaction): The rakshasa teleports up to its speed and uses claw against the triggering enemy. If claw hits, the target also falls prone.

Str 20 (+12)                Dex 18 (+11)                Wis 18 (+11)
Con 14 (+9)                Int 12 (+8)                Cha 14 (+9)

Alignment evil        Languages Common
Equipment: heavy shield , longsword , scale armor .

Published in Monster Manual, page(s) 216, Dungeon Magazine Annual, page(s) 92, Dungeon Magazine 177, page(s) 22, Dungeon Magazine 166, page(s) 32, P3 Assault on Nightwyrm Fortress, page(s) 28, 59, 60, Monster Vault, page(s) 243, Dungeon Magazine 196.