Hill Giant Battlechief
Large natural humanoid (giant)
Level 14 Skirmisher (Leader) XP 1000
Initiative +13 Senses Perception +15
HP 144; Bloodied 72
AC 28; Fortitude 28, Reflex 26, Will 25
Speed 8
(⚔) Battleaxe (standard, at-will) ✦ Weapon
Reach 2; +19 vs AC; 2d10+8 damage.
(⚔) Inspiring Attack (standard, recharge ⚄⚅) ✦ Healing, Weapon
Reach 2; +21 vs AC; 3d10+8 damage, and all allies within 10 squares heal 15 hit points.
Frenzied Advance (minor; at-will)
Close burst 10; allies within the burst shift 3 squares.
Battle Weave (immediate reaction, when an attack hits or misses the hill giant; at-will)
The hill giant battlechief shifts up to 3 squares and gains combat advantage against all enemies until the end of his next turn.
Combat Advantage
The hill giant battlechief deals an extra 2d6 damage against any target it has combat advantage against.
Alignment Chaotic Evil Languages Common, Giant
Skills Athletics +18, Intimidate +14, Stealth +16
Str 22 (+13) Dex 19 (+11) Wis 17 (+10)
Con 24 (+14) Int 16 (+10) Cha 15 (+9)
Equipment: battleaxe , hide armor .
Published in Revenge of the Giants, page(s) 18, 61.