Roper - Monsters

Roper
Large elemental magical beast (earth)
Level 14 Elite Controller XP 2000

Initiative +8        Senses Perception +10; Darkvision
HP 284; Bloodied 142
AC 30; Fortitude 29, Reflex 24, Will 26
Saving Throws +2
Speed 2, climb 2 (spider climb)
Action Points 1

(⚔) Tentacle (standard, at-will) ✦ Poison

Reach 10; +17 vs Reflex; 2d10+4 damage, and the target is grabbed (until escape or until the tentacle is hit; see tentacle grab). While the target is grabbed, it is also weakened.

Double Attack (standard, at-will) ✦ Poison

The roper makes two tentacle attacks.

Reel (minor 2/round, at-will)

The roper makes an attack against a creature it has grabbed; +18 vs Fortitude; on a hit, the target is pulled 5 squares. The roper can use this power only against a grabbed target once per turn.

Bite (standard, at-will)

+19 vs AC; 2d10+10 damage.

Stony Body

A roper that does not move, retracts its tentacles, and keeps its eye and mouth closed resembles a jagged rock formation, stalagmite, or stalactite. In this form, the roper can be recognized with a successful DC 30 Perception check.

Tentacle Grab

The roper can attack and grab with up to two tentacles at a time. While grabbing an enemy, it can act normally, but it can't use that tentacle for another attack. Enemies can attack the tentacle to make the roper let go of a grabbed creature; the tentacle's defenses are the same as the roper's. An attack that hits the tentacle does not harm the roper but causes it to let go and retract the tentacle.

Alignment Evil        Languages Primordial
Skills Stealth +13
Str 19 (+11)      Dex 12 (+8)      Wis 16 (+10)
Con 22 (+13)      Int 11 (+7)      Cha 9 (+6)


Published in Monster Manual, page(s) 222, Dungeon Delve, page(s) 87, P1 King of the Trollhaunt Warrens, page(s) 30.