Ogre Warrior
Large natural humanoid
Level 11 Skirmisher XP 350
Initiative +10 Senses Perception +7
HP 115; Bloodied 57
AC 25; Fortitude 24, Reflex 22, Will 21
Speed 8
(⚔) Club (standard, at-will) ✦ Weapon
Reach 2; +16 vs AC; 1d8+5 damage; see also skirmish.
➶ Javelin (standard, at-will) ✦ Weapon
Ranged 10/20; +16 vs AC; 1d8+5 damage; see also skirmish.
➶ Hurling Charge (standard, encounter) ✦ Weapon
The ogre warrior makes a javelin attack followed by a charge attack.
Skirmish +1d10
If, on its turn, the ogre warrior ends its move at least 4 squares away from its starting point, it deals an extra 1d10 damage on its melee attacks until the start of its next turn.
Alignment Chaotic Evil Languages Common, Giant
Str 20 (+10) Dex 16 (+8) Wis 14 (+7)
Con 19 (+9) Int 4 (+2) Cha 6 (+3)
Equipment: club , hide armor , javelin x6.
Published in Revenge of the Giants, page(s) 55.