Hill Giant High Shaman - Monsters

Hill Giant High Shaman
Large natural humanoid (giant)
Level 13 Elite Controller XP 1600

Initiative +9        Senses Perception +13
HP 262; Bloodied 131
AC 27; Fortitude 25, Reflex 23, Will 23
Saving Throws +2
Speed 8
Action Points 1

(⚔) Quarterstaff (standard, at-will) ✦ Implement, Weapon

Reach 2; +18 vs AC; 2d8+5 damage.

Whisper of Pain (standard, at-will)

Ranged 10; +17 vs Will; 1d10+6 damage, and the hill giant shaman and his allies gain a +1 bonus to attack rolls against the target until the end of the hill giant shaman's next turn.

Earthrage (standard, at-will) ✦ Implement, Weapon

Close burst 3; targets enemies only; +17 vs Reflex; 1d10+6 damage, and target is knocked prone.

Earthstorm (standard; requires quarterstaff, recharge ⚄⚅) ✦ Implement, Weapon

Close blast 5; +15 vs Fortitude; 3d10+6 damage, and the target is pushed 1 square and blinded (save ends).

Alignment Chaotic Evil        Languages Common, Giant
Skills Arcana +13, Nature +13
Str 21 (+11)      Dex 16 (+9)      Wis 14 (+8)
Con 19 (+10)      Int 14 (+8)      Cha 16 (+9)

Equipment: stone quarterstaff, hide armor .


Published in Revenge of the Giants, page(s) 56.